Hello, so I've just started rigging my model and was wondering when it came to animating, what I would have to do to mirror all the poses? My rig is going to be fully symmetrical and I'm going to have names like left_shoulder, right_shoulder etc. Is there an easy way to mirror poses or will I have to either manually change…
Either, Mel or python. I have a curve I want to mirror along the vertical axis and I'm doing so with this: scaleKey -iub false -ts -1 -vs 1 -animation keys Its mirroring it along frame 1 as the vertical axis, I know I can use the -tp flag to offset it correctly but I'm not sure how to make that work. Is there anyway to do…
Hello guys. I need to rotate a freeze transformed mesh around an off axis object. I can do this with a custom mel script called LocalTools for Maya. Here you can see; But my question is how can i do this process without using a custom mel script? We are in Maya 2014 and i dont want to believe that maya doesnt contain a…
ARTIST FOUND, BUT I DUNNO HOW TO CLOSE THIS THREAD For english, go further down! Hej! Vi söker en 2d artist/animator för ett spelprojekt som görs på sidan av jobb/skola, vi är ett litet indie-företag som verkligen vill försöka fungera och gå framåt. Just nu är det endast en game designer / programmerar och en story writer…
Glad to share this Article which i made for -https://gamesartist.co.uk/ You can get it here with work-files-- https://gamesartist.co.uk/creating-a-super-realistic-post-apocalyptic-weapon-shashank-sharma/ you can download painter scene also to have in-depth look. Hope you will enjoy it. Thanks
I did a custom mel script to rig the wheels on my vehicle. Finding the algorithm was easy, the struggle was applying the mathematical formula to mel script and then get it working on all 3 X,Y,Z Axis. I may do a vlog going into detail about the problems the other youtube tutorials gave. But here is a demo of what my rig is…
1) Use the marking menus ctrl+right click and shift+right click 2) Use the hotbox ( quick menu ) by holding down spacebar, you'll have all the top menus directly in the viewport 3) Use context menu for every tool to quickly change settings ex. press d key+right mouse button and move the mouse down = reset pivot another…