Hi everyone, I'm currently working on my hard surface game art portfolio and was wondering if anyone had any insights on what workflow is considered industry standard so I know which one to focus on, or does this actually matter? I've always been under the impression that as long as the art looks great, is optimised and…
article about men afraid of getting fired for looking old Guys, is this true? Is it like that at any games companies you know about? It all sounds like a cover to hire cheaper workers to me. Because the whole idea that only young people come up with new, innovative ideas sounds like total nonsense. I doubt there is any…
Hi, I am working on a weird open world game which has alot of rocks (like a ton). I decimate the big rocks, but I want to do add LOD's for them. Do you decimate them again in a lower poly-count and do the UV + texture again, or do you retopologize inside a 3D program(Max) and remove edge loops. Any advice and tips is much…
Hi all, I wanted to get some advice here because I feel I may be missing some fundamental knowledge of UDIMS, hah. So I have a creature modeled in Zbrush that will be used for a film. I mapped it with 10 UDIMS in maya before starting my texture work in Zbrush. As a test, I duplicated the model and made a single UV tile…
thanks for the replies! I would certainly give credit if I did use engine assets. It's definitely not about not wanting to do them myself, but more about the time. Work currently keeps me really busy and now just the amount of time it takes to learn new techniques, new engines, and do a ton of asset creation. It is really…
I'm also taking their Foundation program as I start in late Aug. I was planning to take their 3D Animation & Visual Effects after but decided to slow down and carefully re-look at my choices. (possible cheaper ones). Now I'm hearing all these good things about Think Tank. Since it's way cheaper, i'm gonna spend some time…
hi polycount! this is a WIP of my "Futuristic Baton." So in this picture, most of what you see are individual polygons overlapping each other. This is a high-poly version, which I will use to make low poly; now the question is, is it advisable to overlap different polygons? As you can see, the pieces are overlapping; I was…
Thank you for the reply! I actually was hoping to use this asset in a game... Overall I'm mostly interested in 3D art for games. So you're saying that I should've made real-time renders and go from the needs of chosen engine? That actually makes a lot of sense, I don't know why but I thought I should perfect my asset…
Hello Polycount! Me and my friend formed a small game company: ODDROK about a month ago, here is our first game: POWER HOVER. It's a action game about hover boarding robots! We are almost done with the game(submitting to app store as we speak, so to speak) so I think It's about time to share something on the Polycount as…
Hello. I am still a beginner when it comes to 3D in general. I've spent the last month or so practicing SubD modeling techniques with emphasis on maintaining clean topology. However, i realize this approach is often used for 3D models in animation or the film/tv industry, and not as in game assets. I checked other artists…