Hey guys I have been working on this scene for a few weeks and I am just looking to get some nit picking for areas of improvement. I have a few place holders for example the yellow door, and I am hoping to get a bit more garbage in spots on the floor. Any feedback or comments are appreciated here is a screenshot of the…
For those interested in the SteamOS, the first version will be made available for download(?) in less than two days. I didnt see that coming. http://www.theverge.com/2013/12/11/5201030/steamos-will-be-available-to-download-on-december-13th
Hi everyone! I'm an aspiring game artist trying to land my first job in games- I've submitted (mostly speculative) applications to various studios but haven't managed to get any interviews, jobs for juniors also seem to be quite scarce right now haha. I talked to a recruiter at an event over the weekend and he suggested…
http://www.eurogamer.net/article.php?article_id=226636 Hey asshat, you wouldn't have a game to work on if it wasn't for Harmonix creating the Guitar Hero IP. lololololol
Hey guys, I just finished my latest reel! I'd love to hear any thoughts you have regarding ways to improve it! Also I'm currently available for freelance projects! Thanks! Streaming - www.smootharcs.com/reel.htm Quicktime version - http://www.smootharcs.com/reel.htm Shot breakdown - http://www.smootharcs.com/breakdown.htm
Hey folks, Most games theses days support bone animation in game, having used vertex morph or other means in the past. Can anyone say where this was first used in a commercial game? On another note many systems now support skeletal and muscle setups for example skinfx and other such softwares. How far will this go, wheres…
Stumbled across this on another forum and didn't see it posted here (sorry if I missed it). It's a map showing various CG studios, game developers and schools around the world. Stumbled across a few studios here in Seattle I wasn't aware of and they have some good search criteria. CGstepinside