"Think about what physical characteristics your character may have, and why. Look towards nature for help. For example, a creature that lives in the dark may have very large eyes to take in small amounts of light, like an owl. This link with reality will make your character more believable, and will help tell their back…
I'm making game models for a hobby project. Some of these models is hard-surface armor. I'm making some of these armors different proportions to fit different sizes. The problem is, even with blender's shrinkwrap modifier the hard-edge outlines of the lowpoly will "slip off" the highpoly and they have to be meticulously…
Hello:) I think your best stuff is probably the sculpture and the dragon basemesh. You seem to have a good sense of shape and volume, but to me, this doesn't seem to transfer to your 2D work. You work with a lot of bright colors, but you don't use them to describe shapes, you lay them on flat. Notice for instance the…
Luke - I assumed you meant the armour bits in your image. It's been redone now, but thanks for feedback anyway Rai - Thanks for the reference, it helped greatly and after reworking the legs one more time, I think they are where they need to be, albeit some tweaking, assuming I want to actually finish this guy... I would…
I would rework the boots. If there's one thing that bugs me about current trends in SF game characters, it's the Gears of War-influenced, oversized, anatomically-impossible armor. Look at Warhammer's Space Marines-- their armor is also oversized beyond reality, but at least the joints are articulate. In your case, your top…
Imperatum Hybrid Armor Imperatum - scifi rpg games Armor design & 3D production. Client: Pro Social Games Hybrid armor is one of 4 in armor set we built for Imperatum with futuristic vibe! More hires & 3D viewer at: https://www.artstation.com/artwork/OyzRVv
Ok so this is my first time posting on this site, and so if this is the wrong place or I broke some rule, I apologize. I am creating an open-world game with real-time combat, involving up to 10 character/enemies on screen at the same time for the PS4, think kind of like Assassin's Creed in terms of specs (polycount/texture…
Hey guys, here's the finished piece! It's a quick 1 day challenge that I gave to myself. Everything was sculpted/modelled in zbrush and then textured and rendered in substance painter using Iray. Hi-res shots on Artstation: https://www.artstation.com/artwork/m2yxE Shameless plug: I used my own alphas/brushes for the…
Hello, This is a class project. The concept is that the armor is a futuristic magnetic armor that protects against energy based munitions. The armor takes the place of a space suit. The floaty thing is a type of hologram projection or ipad type device that the player can see over the shoulder of the character wearing the…