Hey polycount! I'm pretty happy with how my last level art project worked out, so I'm trying out a different type of environment this time around! It's been fun getting my UE4 landscape tool legs back under me, and I'm really looking forward to set dressing this thing out! Right off the top, here are the asset packs I'm…
What Are You Working On? AMSTERDAM HILTON HOTEL ANTONIONEVES B1LL BRINGMEASUNKIST CHILLYDOG3D DUNCAN FOREVERSPRING FOZWROTH GRIFFIN GUYBRUSH HANDWICHES IG-515 INKOGNIT INSANIA ISADISTI JONAS RONNEGARD JOSH_LYNCH JUJU KAKTUZLIME KEND KESHANLAM KIMMOKAUNELA KUNGLAO LONEWOLF LUKI MARCO SPLASH MATHEW O MILLENIA MOD MSCHAIKA…
hey all, here's a little project Im doing to practice texturing/material definition. It's a "realistic" version of the Nerf Reflex gun (even though it would be physically impossible to load this thing with ammunition, let alone a magazine :poly124:) Im texturing it to look similar to a glock pistol (polymer grip with steel…
Welcome! My current project is making gloves to help a friend out with a VR tutorial series he is making, and to eventually sell these on asset stores. So I'll be using this as my build thread, so ask away if you have any questions! Or if you had any advice on how to make it better. :) I've had these gloves for awhile,…
Hi Everybody, This is the first post for a new Asset Store product I am currently working on, which I have just finished block concepting.. so thought I would share some material and hopefully get some constructive criticism & feedback! The asset will be a modular cockpit creator, which snaps together so users can create…
Wills and Wonders is far along in the development process, we just finished alpha 5 marking the theoretical halfway point. Much of the gameplay design and programming is fully operational. More then half of the art is implemented. This is the first title from 'On The Wall Entertainment' and as such we are not in a strong…
Hey guys, quick question. I used to work on Incoming: Source (now "Orion") some time ago. Someone brought to my attention that the current project leader has released all of their content as open source, including some of my works, without discussing it with me or any of the other former members (yes, he knows how and…
Update02: + Went back and sculpted damaged variants of about 6-7 modular assets that are now included + Updated all the textures a bit to be more dirty w/wear and tear on the stone walls and columns (still WIP, may change again) + Tattered up the flags and reduced the roughness of the material, still needs some work but I…
I like the new thumbnail of your characters. I got some more time to take another look through your stuff and have some more things to note. * Characters Most of your character renders have noticeable aliasing between the subject matter and the backgrounds. I'm not sure what software you're using to make your shots, but it…
Looks nice overall. The roof model is used quite a bit in the scene and becomes a bit too repetitive. Maybe make a variant of it which is different, maybe in construction or damaged. Speaking of repetitiveness the roof texture is a bit too noticeable especially on the smaller scaled down roofs. Also, there is some…