okay, so I am still a little new to the whole 3D game and i was hoping you guys could help me in assessing what i am doing wrong with this ... I have attached an image - on the left is what i want it to look like, nice and vibrant text and on the right is what i've got, the light is all washed out and the colours look…
I have been doing a lot of textures during last 17 years and studied pretty much everything what had been appearing on the market. There is still nothing I would consider convenient. Through the time a weird things had been born , A thing that multiplies all Photoshop disadvantages on super high level making even bigger…
Hey all, My name's Dan Pingston a 2d/3d artist. I'm looking for work -remote freelance or looking for relocation if the job is right. I specialize in characters but have experience with concepting, textures(hand painted or realistic), and game engines such as UDK. My site thanks for looking
hey guys, I read in the UDK documentation that you can import .float images for HDR textures, does anyone have any clue on how to make a .float from an .hdr or .exr image? I tried google but I didn't really find anything on this format.
Hi. So, I just installed 3ds max 2013 (used 2009 version before). Everything is perfect but there's a problem with how textures look in viewport. Here's the screenshot: I checked both "Match bitmaps as closely as possible" in settings. What am I doing wrong? :poly117:
hey guys, im trying to make a chrome texture on part of an object using 3ds max and photoshop ( the handle and latch to a toolbox) and I just cant figure out how to make it look like chrome, someone told me to use a dark diffuse color and light spec map but thats not working, should use a reflectivity map and how to I…
Here are some recent videos on exporting your materials and textures from Max to Source. http://www.youtube.com/watch?v=FLmGURtJ5G8 https://www.youtube.com/watch?v=WnmEWVo7k18 https://www.youtube.com/watch?v=a6pXGCoMbVE
I created an animated sky for Substance Designer Jam at Montréal in 2 hours. And I decided to use that for generate hdri textures for Substance Painter. https://youtu.be/76fp-KVQ7PM some functions for animated substance