Hi! My name is Josef, im the project leader of a Survival MMO game with Zombies in it. The game is still in early development, and we are in a need of modelers and texture artists. We know that when we mention "Zombies" everyone is thinking "This is the another boring zombie game", but the thing with game is not to focus…
INTRODUCTION Hello and thank you for taking your time to take a look at my post. I am looking for someone who can help us with our project. I am looking for people who can work at least 5 hours a week. Every team members will have freedom. For example, if you're a Programmer and interested to join the team, you can create…
Regarding your wood grain, I've marked arrows on which direction your wood grains should run. For the stair rails, I would straighten those out and UV map them to match up with the texture. For beveling, I would have made these bevels much larger. Regarding number 5, you definitely need to decide on a workflow. If you're…
Good hour everyone, except vermins. A campaign has been launched to create cross-platform free software with open source code, creating a three-dimensional parametric model of the car's wheel. The result models can be used into different 3D game engines, using export. youtube promo. Working prototype.…
Hi, my name is Rodrigo Alister. My Artstation: www.artstation.com/rodrigoalister Some of my works in games: Rise of Dragon Souls (Work all alone in it, doing all the Modeling, Rigging and Animation too.) www.youtube.com/watch?v=x30mu5h8rvo Hollow (Work all alone in it, doing all the Modeling, Rigging and Animation too.)…
Hi everyone, I'm working on a project, and am stuck on a few things: 1) I'm trying to create a realistic 3D avatar through applying texture taken from phone photos onto a mannequin-like OBJ file (this would have a similar shape to the person). 2) I am then trying to make the model ready for garment application, so whatever…
Hello, I am making an overwatch style weapon based on a weapon concept
sheet. Any critique or feedback on the shape & topology is much
appreciated (I’m at about 15k tris) Thank you.
The only way to find the best practice for modeling in the style and spec of a given game is to have access to some of the assets of that game. So, since there's no way you'll find access to Killzone files, I'd suggest scouting around the internet for communities who managed to extract BlackOps2, Ghosts, BF3 or BF4 files…
Hi @ironbelly, Thanks for your questions! We'll need the model in addition to the turning animation. You're correct, we are aiming to model all 4 sides. The front and back of the display are identical, and I've attached a photo of the side view below. To clarify a little further, we don't need to have the hooks on the…
Very impressive stuff! What you lack in quantity you make up for in quality. But, on the other hand, I feel like you should definitely add some more meat to your folio (and I'm sure you will!). As well, maybe show your texture flats and the tri counts of your models. I suggest that, with future characters, you tone down…