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Seeking critique on an Overwatch style weapon I am modeling

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Hello,

I am making an overwatch style weapon based on a weapon concept sheet.

Any critique or feedback on the shape & topology is much appreciated

(I’m at about 15k tris)

Thank you.





Replies

  • shabba
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    shabba polycounter lvl 15
    - the end near the front after the large sphere changes angle, unlike the concept where it’s a straight line
    - the scale of the front end is elongated more than the concept
    - you missed the groove details at the top rear above the handle on the smooth shape
    - your angles on the center are exaggerated 
    - the way you’ve interpreted the emissive grooves for the lighting details and trips doesn’t make sense, they are broken instead of being continuous, and look extruded outward rather than being an inset
  • Neox
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    Neox godlike master sticky
    you've got too many straight 90° angles and too sharp edges overall. on Overwatchj everything is nicely angled, or beveled to chunky 45° with soft edges to catch highlights nicely.

    Check out the overwatch high poly renders on artstation.
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