I made a game character for my game production class for unity 5. if anybody knows how to make it look like the substance painter in Unity, please let me know.
Hi all! I started a little level design in Unity. the purpose of this project is create an enviroonement (no enemies, no history,.....). My references are Trine 2, Limbo, Castle of illusion. My artwork: My low poly modeling for the base:(3ds max) Sculpt in Zbrush: And a test in Unity: Hope you like!
Hello! I'm searching Unity specialists/3d generalists available for working on an in-game project in Unity. If interested and available immediately, please contact me to alessia@underdogs.ee Thank you in advance! Alessia
Hello! I'm searching Unity specialists/3d generalists available for working on an in-game project in Unity. If interested and available immediately, please contact me to alessia@underdogs.ee Thank you in advance! Alessia
Send work from Unity directly to Sketchfab Our friends at Sketchfab have just released a brand new exporter for the Unity engine, allowing you to transfer your work between the two with a click of the button. Head over to the Sketchfab Blog to read more about it and download the exporter.
The Pro license will still set you back a few thousand dollars. (if you want to get the portable licenses as well) And the Pro version is more feature-complete, offering advanced rendering and simulation systems that don't exist in the free version. There are some certain effects and tricks that just wouldn't be possible…
I want to make wind animation for vegetation using Vertex Colours for game engines. I've seen some great documentation on how to do it in UE4 with Max (pivot painter).But I want to do this with Blender, and also export to Unity. For Unity there's an asset called "Pivot Brush" with which you can vertex paint on meshes…
Hello my fellow Artists :) I opened this threat to show one of my lighting tests for stylized environments in Unity 5.5. My plan is to create a scene with mostly handpainted assets made 3D and 2.5D like in the new version of Summoner's Rift from LoL or in Diablo 3 (TopDown-View). I'm just at the beginning and decided to…
Contact: jobs@variablestate.com Award-winning video game studio Variable State is looking for a contract technical artist to work remotely on a new, unannounced project. The start date is flexible and the role will last for 12 months. Applicants should ideally be based in the UK or Ireland. Responsibilities:* Working with…
Morild Interaktiv, in cooperation with Rolls-Royce Marine, developed a highly-realistic and flexible next-generation ship simulator system. Amplified both by our Color Grading and Ambient Occlusion solution, it’s a great example of what can be achieved with Unity3d. You too can take advantage of our Image Effects, push the…