Hi all!
I started a little level design in Unity. the purpose of this project is create an enviroonement (no enemies, no history,.....).
My references are Trine 2, Limbo, Castle of illusion.
My artwork:
My low poly modeling for the base:(3ds max)
Sculpt in Zbrush:
And a test in Unity:
Hope you like!
Replies
The only thing that stands out to me with the concept art is that there isn't a lot of colour variation. For myself at least, that is a big part of what makes the Trine games so stunning to me. Hopefully you can add this in with different types of plants and flowers. That's if you want to of course! Limbo is great proof that it isn't always needed.
I love that Unity test by the way, looks fantastic. Looking forward to further updates!
One thing to quickly mention is that you should consider creating more modular assets. I'm not sure how far you plan on going with this level (eg if it will become multiple, or just an art piece), but having your assets be more modular will help you design and block out levels much quicker rather than using dedicated art pieces for each scene.
Those sculpts are awesome.
@Powermaennchen: thanks for another reference!
Uptdate soon. I hope!
Sorry for the little update but I was busy!
So I sculpted a tree and imported in Unity (no alpha on the tree).
Next Time, it will be a big uptdate: news trees, plants,....
Update! I did some tests in Unity: fog, deph,... I added some plants, trees, background, rocks,....
some adjustments in the ground.
Next coming soon!
Love last concept in first post with glowing squares:thumbup:
Hello! Update Unity!
New sculpt too: