Hi Everyone, I'm pretty sure I'm not the only one whose had this problem before, so I was hoping to hear some advice. Over the last week I've been starting to get some light wrist pain when I've been using a mouse for a few hours at work. I've been trying to switch entirely to a tablet, but I still have to do stuff on my…
I'm new here and if I understood correctly, this post belongs here, but please correct me if I'm wrong. I use Blender with Cycles renderer and also Octane Render with the Blender plugin to design my scenes. However, I have never designed a game level or environment and I would like to give it a try, so I have some…
Hi, I have posted before on multiple forums but I am still looking for 3D artists to help model and animate a show that I am writing and directing. I have voice actors, a script, and some concept art in the making but I need help with the technical aspect of it. It is a small start-up and I am not saying their will never…
Hey guys, Trying to start doing the UVs and the scene lags when Im in UV mode and edge mode when Im trying to place cuts and also when trying to place anchor points. Its not terribly bad lag, but it is enough that it gets annoying while working with all these little points and edges. Any ideas on how to speed up the scene?…
Hi there! I've just started trying some software for animation and there is my first try at it http://www.youtube.com/watch?v=Ki8j2wujT-U Every asset was drawn separately and it was ok for small things like that one. But now I'm trying something bigger and I'm already drowning in tons of layers I need to draw and color…
If you want good foliage out-of-the-box, CryEngine is the best bet. If you want an engine that is used by the most studios, Unreal is probably the best bet. Dear Esther uses the Source engine. Eidos uses mostly custom engines. Unity is used more often by smaller studios and indies than by the big studios. But the engine…
Hey guys! I started playing Tales from the Loop with my friends (IS AMAZING) and I wanted to do a small environment diorama based on a concept art I love by Simon Stalenhag. I want to share some of my progress, hopefully, get all the feedback that I can from all of you and finish this piece :) . This is the original…
We are looking to fill a few freelance positions. We are the creators of a cloud-based solution for dynamically delivering, managing, and measuring immersive and tactile 3d content on mobile devices. Positions available are: Technical Artist (Unity) − In this position the candidate will be tasked out to manage the…
Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…
It´s time for me to get my stuff together and build a portfolio. But I got some questions before the game starts and that´s where it´s about you ^^ 1. I´m modeling (mainly characters). I do everything needed from the highpoly (Zbrush sculpts or good old max subdiv modeling) to the realtime mesh and of course I bake the…