Managed to add more to the design, tried really hard, this was all from memory, the top hat raises and the shoulder guard only goes up but doesn't go down on that slider at the sides if you can see it. Its an inspired combination of Cipher from : Gravity falls , but made in a really "unique" way i suppose. and Orbb from…
I found this code and I would like to use it in conjunction with the timeline that when moving the timeline also moves the slider in conjunction with the timeline. It works very well like this one, but if you could add that the viewer updates the images according to the time of the timeline would be something…
Team name: Gone Away Team Project name: Gone Away Brief description: The game Gone Away will serve as the prequel to a game I am thinking of developing. It will also serve as a sort of test, to see what the team is capable of and if I am fit to lead a project. I have no experience in game developing except for small flash…
Looks pretty darn awesome at first glance. However, like Alex says, it's not really clear where the shell gets ejected from. As for the handle, I actually things it's nice, just not really fitting with the rest of the design. I do have a question about the upper back side of the gun. You hollowed out a part of the body,…
Yes I use Zbrush and i also have a Intuos3 A4, but i don´t know this Adjust Size thing you are mentioning, could you give me a link to that? Edit: Nevermind, found it and don´t know how exactly it works, but why do you want to map it to a specific key if the normal keymapping pops up every slider? Or is it supposed to work…
great, if you ever find time or are in the mood add angled close-ups, those would be worth a lot, too :) clip, slide back... could go so far and disassemble it... would uncover all kinds of detail and wear. Lots of times when people just model from sides they don't get the depth of things right. Especially the classic fps…