Hello, So I need to create a cube map, but since our project is open world with dynamic light (sun moving) should I remove the light source from my cubeMaps? Otherwise the object will have two suns reflecting right? One from the actual directional light and another one from the cube map. Any advice is appreciated.
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
I ran into this issue on a lighting only project I did a while back, a decrepit building with very little pockets for light to come through. I pushed and pulled settings for a while and had to stop when I could no longer achieve the strength that I needed. However, for me, that was step one. Your directional usually can't…
when you say 1 direction or 1 omni what type? make sure you're placing static point or directional lights otherwise they won't bake. There are even some light archetypes in the Engine_Lights package that you could place and see how they work. Make sure you have lightmaps assigned to your assets and the correct channel…
Are you baking you lighting? How do your lightmap UVs look? Do you have enough padding between your lightmap UV shells? You need at least 4 pixels between each shell to avoid lightmap bleeding. Though I've heard that lightmaps are being mip mapped in the newer versions of UDK so it might happen even with a 4 pixel pad. See…
Hello, I'm new to Polycount so I hope I'm doing this feedback thing right :) Recently I applied for a 3D Artist job and I had to do this assigment: creating a mid poly ( under 20k tris) 3D model of Peterbilt Cabover truck with Diffuse, Roughness and Metallic maps for a mobile game. I ultimately didn't get the offer, so I'd…
I'm writing a code to make the CGToolkit's art of rigging arm in MEL. It was going just fine. I got my IK/FK switch set up, had the elbows constrained, and the wrist working quite easily. Then I moved on to the right arm, and here's what I got: ($armSideLong = "right" and $armSide = "r_") The right arm is broken at the…
hey man, nice image so far- some crits tho: The arrangement of the assets in your scene should draw the viewers eyes in, and right now they are fighting against that. You might want to try arranging the assets in a way that makes it a welcome space for the eye to flow through- I like to think about it like fung shei. you…
Skel/Interp actor use an Environment Light (visible in the properties of the actor), this a sort of cubemap that merge all the incoming lighting and compute the dynamic lighting on the object. Static meshes don't have these env light, also static meshes are good for props, not for character because lightmap are not…
Hi, I'm having problems with my lighting and I need your help to resolve it, if you think of a solution please post a comment. Here is a summery of what I am doing right now. I'm using 3Ds max 2010 and I'm doing the Interior of a loft. So, right now the most important problem is that I need to resolve the Daylight System…