Hello people. Just a quick question about rigs. I am animating a lamia character for potfolio purposes. I am using CAT in 3ds Max 2013. I just can't make this forward movement of snake body ! I watched several videos of snake "locomotion" and even searched around using "meduse + rig + lamia" ect. Any ideas about where to…
Hello, I'm having trouble moving a multi-part object and the rig that goes along with it. I want to animate a bike with a rider on it traveling forward for an animatic but when I move the person the rig that goes along with it will not move even though the skin has already been binded. I tried grouping the rig with the…
I am remaking a staple character of my creation that wears a long coat. I have a question regarding how one rigs such a long coat. What I normally do is to make the lower coat a separate part and simply combine them via rigging. I also saw alternatives where the flowing coat is part of the body but it has multiple bones…
Hello, I'm writing for advice on what to buy. My current rig is: System: Windows 8.1 64-bit Gigabyte Z97X-SLI Intel i7-4790k CPU 4ghz (8 CPUs) memory 16 gb Corsair - Vengeance I built this rig when I first started my hobby in cg animation a bit over 2 yrs ago. I'm now feeling limited by its incapability for handling large…
Hopefully it's the right section, but i wanted to rig my model in order to pose it propoerly. I'm not a rigger, as usually I rig my characters with Quick rig or Mixamo then I fix what I need in order to pose it how I want, but given that this has some hard pieces and some long clothing I want to know what's the best way.…
I bought a rig from turbo squid , hoping it would be like biped(3dsmax), its pretty close but ... is there a tutorial you could point me to that explains how to get the boxes on the hands to control the wrist? or where the wrist controller is? if they are familiar with this rig setup? My goal is to get my 3d models moving…
So I wanna do animating with 3dsmax, using a existing rig from the standard c_arms/c_arms_citizen. I want to be able to experiment and make animations for a ghost rider melee mod I'm making so far I've gotten base down. I had a friend that was using bipeds as a rig they had gotten from some one. I've heard the workflow…
hello everyone, I've made account here because I am currently in stage of learning how to rig in 3ds max. I should mention that I am complete rigging noob... only thing I've done is some legs and arms. Well here's what I want to achieve: can anyone help me with this? I don't have much problems with the rig itself (I think)…
I haven't done any facial rigging in more than five years and I'd like to pick it back up, and Jason Osipa's book Stop Staring was the one I'd used to learn facial rigging. I know tools keep moving and advancing, though, so I'm curious to know if there's a new 'standard' workflow for facial rigging that I need to get up to…
I've never really done any rigging or animating when it comes to UDK So I have no idea how to go about this, I have this UV based eye rig sitting in Blender, The bone doesn't control any geometry, just UV coordinates. I think it's possible to control UVs through the material editor (can someone confirm) but how do I go…