Just finished throwing down the texture for this clock. I had a really fun time adding all the grunge details. Any C's&C's are appreciated, as always =)
Hi everyone, I've been working on this binoculars telescope prop and was hoping to get some feedback :) Textured with photoshop/substance painter and modeled in 3dsmax. Screenshots were made in unreal but I've been having some trouble getting the lighting right :/ model
Hi I would like to make a mask in specular map and reflection map. I put a full white part on my specular map but it's do not work I know that to resolve this problem I can split my model and use 2 material but I would like to be sure if this is the best way. Someone can help me maybe ?
does anyone have extensive lists of albedo/spec ive got this IOR list which is extremely handy, and it would be nice to have a similar resource for albedo and specular (especially metals)
Hello people!! I'm "New" in this site as I am in 3d modeling. Recently I've published this piece in my portfolio and you know, i wanna know all the critiques that you have to know what I have to improve/fix for my future projects. :3 Thanks Everyone <3
Hey guys, so i am working on this EOTech scope for a weapon which i will post later on. If you guys could give me some C&C on what i have so far. Thanks