Mmmmm, that is pretty tasty. I definitely think the lighting could be a bit better since the entire thing looks just a bit washed out and its hard to read all of the detail. Also maybe tone down the detail on the base since that shouldn't draw any attention at all.
Look real neat! Bit crazy with the green glow, that's why the middle image shows it off the best. I'd love to see the maps for this and hear some technical info ;] Great job overall!
Wow! Thank you very much for all this replies! This was rendered in marmoset toolbag 2, it has 12.466tris, 2k textures. Made using Zbrush entirely for the high poly, 3dsMax for the retopo and bakes and Photoshop for the textures.
I am really happy to get all this feedback/replies, thanks a lot again.
I rendered the high poly today, uploaded the turntable and also prepared the flats for you guys to see them:
Replies
I'd prefer it to be a bit more saturated, but that's preference.
These are just small nit picky critiques though.
This was my main critique too. A very saturated painted metal would give off more of the Borderlands vibe. Looks great otherwise though.
Btw, breakdowns would be more than welcome
I am really happy to get all this feedback/replies, thanks a lot again.
I rendered the high poly today, uploaded the turntable and also prepared the flats for you guys to see them:
[ame="http://www.youtube.com/watch?v=zPSBwdsx3Jc"]Borderlands vs PBR - Chest turntable - YouTube[/ame]
DIFFUSE - METALNESS - GLOSS - NORMAL MAP - EMISSIVE
I hope you all like it! Let me know if you want me to post any further breakdowns/tuts/whatever.