Here is my final render, this will go towards my FMP for college. It took me about 1 month to finish the scene and 26 hours to render. The resolution of this image is 8000X5674, that is why it took so long. Let me know what you think :smile: :tired_face:
Hey guys, Not used to post in this part of the forums, but I have a question. I have been watching some old Ps2 Shinobi gameplay and was amazed by their vfx tech, especially on the scarf of the character. https://www.youtube.com/watch?v=sBtlmpxTVhg It doesn't look physics based or even geometry (just my observation, I…
Hey Everybody, I'm curious to hear some tips on how I might go about getting a clean bake of a continuous mesh that touches or folds onto itself. My current conundrum is a sash that is wrapped around a waist. Usually when I see overlap my instinct is to explode into multiple parts, but in this case I'd like to have a…
hey, i'm on a quest to fit a men's suit nicely onto an avatar. what's missing now is the padded, edgy shoulders you find on real suits and i'm wondering how to make these in MD so that they hold up in poses in the simulation. first try was obviously with an avatar that has a shoulder pad prop baked into the mesh but that…
The last couple of days i`ve been trying to put limits on an orientation constraint but i can`t seem to get a good way to do this. First off i`m basically making this setup http://www.polycount.com/forum/showpost.php?p=1021761&postcount=17 (also tnx Vig for the awesome tutorial :) ) So what i want to do is limit the…
@ AkiRa: Thank you very much! The cloth in particular was very challenging :D @ Add3r: Thanks! The lantern was done by hand. After 2-3 failed attempts at the beginning I went back analyzing the shape of those lanterns one more time to get it right. I began with a low res sphere, supported the main edges for the "metal…
We are looking for a very talented 3D artist to produce a high quality, photo-real, 3D model of a jean. We are an exclusively web-based jeans retailer. We have been selling jeans directly to the consumer for 4 years (10 years + in the industry) and are in the process of changing our online jean configuration process. A key…
here is a t-shirt I recently made using MD, Topogun and Substance designer. Its the first time I have actually exported an item, retologised it and exported it to Unity, I can see lots of areas which need improvement such as the collar around the neck line etc. I have done lots of work in SD, and lots of stuff in MD but…
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…
Raw Vengeance Games is looking for an artist who is available in the upcoming week(s) to work on following items: Munchie: https://i.gyazo.com/1ab25bb08da03d37938ea3e23a91de49.png Cat: https://i.gyazo.com/6c1ee636de73aae0448dfd77eb251cff.png Outfit 1: https://i.gyazo.com/b736c0ace81ddcd97d4df249f68d3b12.png (without…