Hi! Recently I decided to work inside of UE5 and play around with lumen. I mostly worked inside of UE4 before so it was good to look around what UE5 had to offer. I'm currently studying to get a better understanding of lighting. I build this scene with quixel megascans and the megascan tree package from the marketplace. I…
Skills that pay the bills indeed. A recent screen leak from the test build of dota 2: Could be really fun to make some character art and lucrative to boot! The dota 2 art style is pretty incredible and modding it should certainly be something to look forward to. Note: This is only beta and things are subject to change…
Open for commissions. Illustrations/Animations of characters, objects and whole environments within various styles offered. Be it vector, pixel or handpainted art. You can find more information on my website: 2D!PIXX Website and the various art and social platforms linked on there. Have a nice day and stay creative :)
I'm trying to upgrade and update my skillset, and get into hard surface modeling, and PBR texturing. I'm doing this flamethrower, loosely based on this design. The file name said it's by Alexey Pyatov, and that's all the information I have on it. I said "loosely" based on this design, because there's several areas on the…
Any one got any good sources, videos or information on like ways to switch between learning both apps, I already have a pretty strong knowledge in max, but some of the max tools I dont exactly enjoy and I feel I could benefit from learning a new 3D app I also want to learn rigging which seems to be a nicer pipeline when…
Alo polycounters, tis been a while! I recently finished up on Tony Hawk Project 8 (PS2), and am taking a break. Thought I would give characters another go, this time with a focus on next gen polycounts and learning normal maps (hopefully) Final target tri count is 5 - 7 k. Hows my topology? Is it starting to look like her?…
Alright for a Medieval enviorment i made a crate prop which i'm struggling with to get a proper texture. Here's two renders to show what i currently got. Anyone mind telling me how i can improve my textures radically? at the moment they are horrible. Also this is only a diffuse map i got no bump atm, still working on…
Hi, we´re looking for an exceptional 3d artist that has lots of experience in organic modeling & texturing. You´ll work on a project wich is related to the human anatomy. We need several human organs modeled and textured. Zbrush required. Looking forward to your applications. Best, Sebastian
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…