Hey guys, I've just started using 3ds max 2012 and I've noticed that my renders look different in the render production window. It seems as if max is trying to fake some lightsource and is baking a permanent shadow on one side of my object no matter how I turn it. Is there a way to turn this off, make the render settings…
I have this problem where I get this strange shadows when I render my image. I use 3D Studio Max, VRay render and the render setup i have image sampler: adaptive subdivision and antialiasing filter area. I use VRay lights only and VRay Physical Camera.
Hey guys working on a scene using a linear workflow. When I check my render in the render window it looks good (first pic), but after batch render a frame I get some weird color artifact (second pic)and the light has some rings to it (it's easiest to notice on the right hand side of the pic). Weirdly enough if I open the…
Hi everyone I'm currently batch rendering a single frame for a composite I'm doing for a school project and I'm running into a issue where when I hit render and it finishes at 50% completion with the render file structure in my project folder but not any final images. This happens every time with out fail at 50% and I'm…
I am getting somewhere! I had my environment in a gray color when I turned it to black the matte plane dissipated from the render. Is this normal behavior? But now my shadow is to strong. I have set my shadow density in the light parameters to 0.33 like you did and in the matte itself I toned it down too. Yet it is still…
The render preview window will capture default lighting from your scene, which is based on the camera's potion/angle to the object if you move the camera, it will give you different results in the render preview window. BUT you shouldn't save what it shows you in the render preview window. In fact turn it off, because what…
I'm lead character artist here in sunny nottingham at Free Radical Design. We're developers of the timesplitters series, Haze, and a top-secret, hush-hush Lucasarts project. More info is available at our website here > http://www.frd.co.uk/ And some examples of the work we do here in the character art department is here >…
Managed to get it working by mapping it in the X axis instead of the Z I was using but I have a bit of an issue here. Viewport 2.0 Legacy default viewport 3rd and 4th are with smooth and linear interpolation arnold renders no interpolation arnold render Legacy default viewport is showing basically the results I want in…
I came across this blog a while back that has lots of graphic studies/frame breakdowns for game rendering: Adrian Courrèges: https://www.adriancourreges.com/blog/
It's been a while since I had to do this, but here goes nothing, it should at least put you on the right track... To get a correct isometric render in max set up a free camera, click the orthographic button in its modify panel and then select the rotate tool while the camera is selected. Then right click the rotate tools…