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Free Radical Design needs Render Artists!

pixelherder
polycounter lvl 18
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pixelherder polycounter lvl 18
I'm lead character artist here in sunny nottingham at Free Radical Design.

We're developers of the timesplitters series, Haze, and a top-secret, hush-hush Lucasarts project.

More info is available at our website here > http://www.frd.co.uk/
And some examples of the work we do here in the character art department is here > http://www.freeradicaldesign.co.uk/haze/articles.php?id=21

We're looking for someone to make all our poly-pushing look as lovely as possible. Look it even says so down there...




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Render Artists

Free Radical Design is a highly successful independent games developer based in Nottingham, England. We are currently working with Ubisoft and LucasArts on exciting ‘Next-Gen’ projects.

We are looking for a render artist with a super-strong visual style, an eye for composition and good experience with 3D modelling and rendering packages like Maya and Turtle.
If you want to work with the very best, be part of a creative team and make your own contribution to a creative environment, then Free Radical is the place for you.

Description

As a render artist, you’ll work on making sure that Free Radical shows off some of the sexiest art in the games industry. You will be involved with:
Scene composition
High-poly modelling
Lighting

Whatever you have been doing up until now, we don’t care as long as you can demonstrate at least some of the following abilities:
Familiarity with 3D modelling/rendering software (Maya/Mental Ray & Turtle preferred)
Good knowledge of shader design
Traditional art theory including:
Image composition
The use of colour theory and lighting to create atmosphere
Particle systems and Dynamics
Knowledge of lighting techniques such as:
Global illumination, Ambient Occlusion, Radiosity

Additional knowledge that will help your application:
Experience of 3D game environment creation
Normal/Specular/Parallax-map generation/editing
A developed interest in photography/film making
Compositing
Experience of Photoshop
Thorough comprehension of rendering pipeline and the use of:
Subdivision modelling, Normal-mapping, Ambient-occlusion
Additional experience in complementary skill-sets such as:
Drawing, Painting, Photography, MEL-scripting etc.



Send us your CV, sample work and any supporting material to:

Free Radical Design
Unit 1 Interchange 25
Bostocks Lane
Sandiacre
Nottingham
NG10 5QG

or email: <font color="red">jobs@frd.co.uk</font>


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