http://www.marinemine.com/#mainpage Pretty awesome stuff...seems like you have to contact the artisan for pricing, so the old saying is probably holding true, "If you have to ask, you can't afford it". Oh well still cool to take a look at. Really interesting desk and chairs.
Hey guys this is my first post. I made this Doom guy model a few weeks ago. It's my first full character, and I combined a bunch of things I learned in my first month of using 3D software (in my spare time from uni). I wasn't sure about putting this one on low poly thread since it's ~4000 tris. I'm new to this site and 3D…
Not quite finished, but thought I'd share. This was my second character model ever so there are some things that could stand improvement. The pivot for the shoulders is off right now thats why the arms dig into the body. The fingers are slightly off as well. Texture-wise the UV mapping could use improving but I tried to…
Hey, I thought id post my WIP for the Little Big Planet sackboy competition at gameartisans.org. Here it is so far. Specs are 1998 tris. 512 diffuse/specular/normal im still doing high poly sculpting. i still need to do the midriff area and inbetween the arms and legs. the texture is just AO with basic colors layed out,…
I'm trying to load up some custom marking menus i created at work but for home. Usually i just copy/paste the documents\maya prefs from one computer to another and it works. This time, it did not work. :( Is there a way to "load" marking menus through the "marking menu editor"? Or any other way?
Hello, Polycount! I decided to make a thread to track the progress on some side projects, which are aside from my main project. You can see it here: https://polycount.com/discussion/184236/wip-mini-environment-mad-bombers-basement#latest Feel free to drop any comment or C&C on this thread, these are always welcome! To kick…
Hey Mario, overall not a bad portfolio at all. I really like your work. Your weakest pieces right now are the rat man in your 3d section, and that sci-fi camera in the 3d section as well. My only other problem is that we cant save images from your website. I feel like this is very important for a potential employer to be…
H e l l o . This character was designed as a three week project for Unreal Tournament III. Uses 2048X2048 diffuse, specular and normal maps. I have successfully imported him into Unreal Tournament III as a playable character. (yes that is the lowpoly UT3 rocket launcher with the front chopped off for posing purposes.) ...…
Hi, I created a custom marking menu with some items wich 2 of them are custom scripts in python i made. The actions of that marking menu that are already in maya worked nice but when i click in the custom scripts it shows that message: // Error: Line 1.0: invalid directive I dont know what happens since the script in…
Because, and I'm absolutely not the only one, the demo thingie for Interstellar Marines has been loading for 10 minutes and isn't even halfway done. Now, I haven't a clue how it'll look, but downloading levels before playing like that is going to kill me.