rafiii Be aware Designer's openGL render is outdated as hell with very dim highlights vs typical modern game . Iray is better representing what will you see in a game probably . And you should look at such material with sharp light to surface angle to be able evaluate it right . Just my extra 2 c. Front illumination…
Hello everyone, Is this Normal or is it a problem because it kinda looks wierd in my maps bake from highpoly to lowpoly (Straight lines ) doesn't look straight and if its a Problem can someone help me ?
Hello. First time posting here. I recently graduated in college and I was wondering if you could help me achieve greater results with your feedback. Mostly of my projects are hidden because I've put only the projects I felt I did a good job. You can check it here: https://bsouza.artstation.com/ Some years ago when I…
First off, I want to apologize since this is not a question directly related to game related art, but you guys respond pretty quickly and I really need help for this job assignment. :\ I've got this..."umbrella" thing I need to animate opening and closing. I figured I could use the mCloth modifier to solve the problem but…
Hey everyone, so I have three characters that made their way into zBrush. I'm looking for some feedback, anything would be helpful really! This is my first time using zBrush so please let me know how I can improve :) 1st Character - Dan Polycount - 3198 Tricount - 6312 2nd Character - Alex Polycount - 1986 Tricount - 3966…
Hello guys, I was modeling an axe, the low poly was done on maya, then I sculpted the details on Zbrush After uv unwrapping and exporting, I got this and the antialiasing was 8x8 could someone please help me??
hello, I'm superZ61 and I'm new to modeling and I have some questions as the title may suggest I need help in modeling in TF2, I'm making a weapons pack (to upload to the steam workshop) and I have the drawings, the ideas and a couple base models (things that I can expand upon) for all of this, but I'm stuck I don't know…
Hello i was working in zbrush , and after unwrapping with the uvmaster this subtool i found that the poly paint was messed up . do i have to re paint it ? i tried 3ds max for unwrapping but failed :( . you will find attached the .obj file with the material . please help , thanks .
Hello. Can somebody help me with this issue in Mudbox 2014: I've imported a mesh sculpted im Zbrush but it seems that Mudbox doesn't want to create edge bleed/padding. Because of this texture seams are clearly visible.