Hi everyone! I just textured the Scar 17 assault rifle. I don't want to make it look like the original, instead with the Sci-Fi look. Plus blue my fav color. Any feedback will help! Thank you! :p
if the texture on the plane doesnt change then why does it need to be set up dynamically? surely you can just texture the plane to match the material underneath perfectly when in one position and just be static? what are you trying to use this for?
I am doing this boat with a master material where you use tiling textures and export masks from substance painter to separate them and make the object unique. But the boat is 12x5m and the painter mask on the unique uv set gets blurry at 2k and in the images its enlarged to 4k. How do I have the mask higher res without…
Hi guys! I'm making a fire extinguisher right now for a scene I'm working on, and need to incorporate the big warning label on the bottle somehow. I'd rather not have to take the baked texture maps back into photoshop to add the label, and would really like to have all the options of dDo's material editors to get…
Hi guys I am working on a real-time character and I am kinda struggling with the hand painted/cartoony texture look. Here are some concepts I made for this guy: I am also quite new to +15k polys modeling, is this topology acceptable? or does it need major changes? any tips/help would be greatly appreciated! feedback will…
I can see on this forum that some threads address the topic of texture painting software, but I haven't seen all the major options compared. If i'm looking to texture high quality nex gen characters, I'd like people to weigh in on what the best option would be if you have to purchase a single program (of course in…
Hey guys, I am looking for 1-2 programmers to join me in creating a game known as EION. I am mainly a 3D animator with some basic skills with modeling, though I have made some basic things in unreal so that it can be shown off. The game itself is going to be a sandbox/open world game in which the player can explore…
Visual Purple is looking for multiple freelance artists to work in Substance painter off of established concepts and working files making character skins for an ongoing project. If interested please send your portfolio demonstrating skill in texturing photo realistic characters and a cover letter to careers@visualpurple.com
Hi there. I represent beastuotsource.com studio. We need modellers for fantasy Heroes of M&M 5 or King's Bounty like game project. The point is the models need for future sprite rendering. So it can be mid poly or higher. Your goals: Model 3d character or creature from concept art. Texture model. Make fixes. Please send me…