Hi I am trying to wrap my head around the best way to get a game ready bespoke building asset. I am creating a large church with lots of detail that I have sculpted in Zbrush, and taken large chunks (Walls, front, columns, window panes) as individual assets with their own UVs. I did this to be able to get the high poly…
Alright well I decided I wanted to see how a weapon would look in our engine at work with a decent material and good maps on it in comparison to other engines I've made FPS weapons for and seen be made for. so I finished this 1895 model I did a high poly for a few months ago and textured it. I decided to stick with a…
When I say events what I really mean is 'contests'. I won't go in to details on who we are doing contests with, and what they'll be for, but what I can tell you is we're pretty much booked up between now and April 2016 with contests for you guys. Literally everyone month: * November: Steam Workshop contest that focuses on…
Hey guys, I've just finished up a project done in UDK hoping for some feedback. And yes UE4 is out (and free), I just wanted to wrap this up before moving onto my next project which will be done in UE4. A short background on this piece. It's based off an actual type of village located in Sulawesi, Indonesia. I've never…
Hello guys, I'm trying to wrap my head around animating with Human IK. I'm slowly taming it, but I'm still running into a really shitty issue: I can't seam to find a way to modify The Local Rotation Axis of my Human IK controls to something that I can use. Basically, I would like to set the rotation axis to something that…
A repost from here, https://www.artstation.com/artwork/3KBAg Black Widow motorbike inspired by OCC choppers, mainly a fun quick modelling project while experimenting with a few techniques to speed up workflow. The general workflow is everything was created in 3d max then exported to Zbrush for high poly. UV wrapped in…
I have been having this issue with grime lately. It is not something I know very well and when it comes to adding it to buildings with tillable textures I'm at a complete loss. I was going to explain my self but I found this question on some archives that explains my issue perfectly: I have been using a texture sheet for…
Well I'm trying something new for one of my highpoly models. Normally, I would model armour or whatnot directly on a mannequin, but for what I'm doing now (lorica segmentata) I'm trying to do it all according to LARP cutout plans, and then I want to assemble it. Most of the pieces just bend in one dimension (for example,…
Hey, I just finished my "Urban Warfare" environment. I have been working on and off for over 16 weeks. It was a lot of fun, but now its time to wrap it up! Artstation: https://www.artstation.com/artwork/3Gyxo https://youtu.be/6-sueN_MsV4 Because this environment is so large, I made custom LOD's for quite a few props to…
Update02: + Went back and sculpted damaged variants of about 6-7 modular assets that are now included + Updated all the textures a bit to be more dirty w/wear and tear on the stone walls and columns (still WIP, may change again) + Tattered up the flags and reduced the roughness of the material, still needs some work but I…