I'm creating a basematerial for Substance Painter in Substance Designer. Everything works as expected in Substance Painter, except for the Edge Detect node I used in Substance Designer. As you can see in the Substance Designer screenshot, the Edge Detect node created the desired black&white mask. Whereas the Substance…
I recently found the thread about Normal Thief for use on foliage and downloaded the SlideNormalThief script to give it a try. At first it was working fine it seemed, other than the normals being backwards but that was fixed by resetting xform. Now I think the script is causing some pretty major issues with Max though.…
Thanks @Martijn. First, I try and find blueprints as it helps to define the shapes quicker, although they aren't always accurate. If there aren't any, try and find reference from photos with as little perspective distortion as possible to be your orthographic views. Also I like to look for reference that fills in the…
I'd double check the width of the cheeks. Seems a bit thin, but that's just me eyeballing it. I made a tiger awhile back and at first I was making the cheeks way too thin. What I learned is that cats actually have some really big cheeks. Depends on your breed of course but I would recommend experimenting with just really…
That's a lot of texture data Roball. Keep in mind the more layers you use in the the longer it takes to compile. I have been experimenting for weeks now on trying to find an effective way to texture a reasonably large terrain (1009x1009). Below is the best way I have found to do this using WorldAlignedTextures with…
Its sort of a complex problem. It depends on a few things. Some apps it is essential, by default in max if you render with an un-triangulated mesh, you will get lots of smoothing errors as max randomly sets your invisible edges for you(regardless of any invisible edge tweaking you do, it will set them as it sees fit). From…
Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…
it looks nice though.. I think don't try to sell *us stuff, but I'm sure if you asked for advice on setting up a website to sell to the general public people would be helpful
You should look into which talks you would want to see, if there are a number of them, maybe consider getting one of the more expensive passes. Otherwise, just get an expo pass. It's my experience that the interesting talks tend to be more geared engineering and design, and what is available for art tends to be pretty…
Welcome to the Monthly Noob Challenge 7! RULES: Please read all the rules. This may seem like it's pretty complicated, and if you are starting out it can be overwhelming, so take it piece by piece. This can be broken down into a segments. Think about what will be unique, what will be tiled, what kinda textures you'll need…