Looks pretty good, but there are many areas for improvement, in both the mesh and texture... well, you asked for it Take those polys out of the abs and put them in the shoulders. They'll never be seen in silhouette, and don't add any sort of detail that the texture isn't doing by itself. If you're gonna show him without…
Thanks for the replies, that really clears up a lot of weird stuff I encountered while working on game assets. That knowledge is definitely gonna come in handy, especially considering how common raytracing in games is becoming these days
Day 115 of #360daysofart 🟠 I tried sculpting, then I did some research for more learning resources 🟠 I created a video on a short Blender tip 🟠 I installed some interesting software that will replace Inkscape and Blender (sculpting) 🟠 I started a video on Intro to Photoshop
Welcome to our a brand new section, dedicated to outsource studios! We hope this makes it easier for employers to find studios vs. sole proprietors, each of which have their place in the art marketplace. Please reply here with suggestions or ideas, we'd love to hear from you. Outsourcers Looking for Work - Guidelines This…
Original post is from 2019, guess this is turning up in web searches. Anyhow, people who have single replies on account, in old threads, are generally suspect as spammers. Looks OK for now.
Hi everyone. I'm having a problem with the decal machine pipeline. I've got a small project, and my plan is to create an industrial kit for my environment using a single trim sheet for the entire asset or even the entire project. At the stage of a proof of concept, I started to face some problems: 1. Can I create and use…
Hello Polycount! In 2010, my crew and I met through a friend looking for help on an indie film, and my then girlfriend encouraged me to go out and do it. We shot a feature length movie on a green screen in Thomas's dad's living room, then eventually banded together into a far more robust group called Radian-Helix Media.…
Hey you lovely lot. First post on this site so I'm kinda nervous but I digress. As a side project from uni work, I am working on a little turntable fight scene between some Lego figures in 3D. Not had a lot of spare time at the moment but here are some samples of what I've got so far. Here is the first figure, based off…
The Following Screenshots are from the Resident Evil 2 Remake Model viewer. On the left is the base Claire (Military) model and on the right is my Jill model after replacing the appropriate files. I'll be the first to admit that Jill's default face leaves something to be desired in these model viewer poses, BUT she looks…