My view of things: (i could be wrong..)Suppose things like extra detailing can still be done, if people like to keep those anatomy muscle memories thriving due to repeated "recreation & brush-up", then it can still be useful. Not a big "make-art-button", guy as others of late have been by promoting it, so i would still use…
Hey everyone! I’m a music artist gearing up to launch a new CGI-driven project, and I’m looking for a passionate, knowledgeable CGI Artist to join forces and co-create an animated music video. If you are looking to build a massive, standout piece for your portfolio and want to work on something highly stylized and unique,…
This is what happens on GPU Simulation While this is what happens on Normal Simulation The problem just started happening today. It worked yesterday and the days before that but now it seems it persists even on new projects. Please help. I'm tearing my hair out cause of this
As mentioned this is related to Marvelous Designer - I've created a large sheet to fall on my Mixamo model and I've followed at least 3 youtube tutorials to create a ghost. Straight out of the box it seems to work for other creators but mine just seems to be intersecting and looks to be quite low poly. I've changed the…
Hey everyone, I've been working on making 3d versions of concept art generated in AI. Seems to be getting there slowly, but thought I'd post here for C&C. Please excuse the rough masking, I didn't put enough detail into the base mesh before loading it up with a bunch of detail in the multi res modifier, and I don't know if…
Here is a women's suit I have been working on. The back of the pants are incomplete, but I am not happy with the suit overall anyway and I am about to restart sculpting from my base mesh again or just scrap it and move onto a different project. But I would like some advice and critique before I start again. And here is the…
Hi, I have this normal details baked from Zbrush. Problem is Normal details gets lost when applying a color So I guess, the only way to accentuate is to have separate colors on those details. My problem is how? I tried the following masking(1) Metal Edge Wear Generator (2) Dirt Wear Generator(3) Curvature Map (Direct…
Hi! I was wondering if you could find something useful? I want to get 2D sewable patterns from 3D cloth too, so I am curious if you were succesful in your quest?
Hello, I've created a flag animation and wanted to export it into external engines like Sketchfab. As far as I learned the animation is a soft body. However I couldn't find a way how to bake a soft body. The help describes the process for Rigid Bodies and Particles only: Baking Dynamics…
for a really smalll asset, do you combine the uv map with other small asset? Eventhough the asset is completely different? Or do you have any other workaround?