My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
Hello, I am creating a interior scene that I want to be overrun with vines. The vine geometry is waayyy too dense, and I can't figure out how to (if possible) turn all the dense vine geometry into a single flat plane with a texture map [color, light, and shadow all baked in]. That way i can offset the textured plane from…
By UBER, I meant the tool you use for most of the time. I find the 3D Coat Retopo workflow a bit cumbersome. For instance, The commands such as: Add/Split Select Extrude Brush Split Rings Delete Edges Delete Polygons Select Loop can be just covered by Maya's Quadraw with the Tab/Ctrl/Shift Combo The only faster way I can…
guys I've made a low poly bike for a VR project, but I'd like to know something, the polycount of the bike is 2,573 polygons, is that good or too high for a single bike? thanks in advance
@Neox LMAO yes, just some outliner like maya would be stellar. I'd also like to be able to r-click export from there too, or multi-select and export all or something from some root node, etc. Could I ask for clarification on what you mean by undo on any action? like UI edits too or what? camera movements? it's already…
I'm trying to replicate the effect of sun hitting a window blind, and scattering in a cross-shaped pattern. This is for Unity using a Vive headset; it's for architects to preview different kinds of window shades in VR, so it needs to be as accurate as I can make it. I'm using Shader Forge. I know I can use a dot product to…
Bot Bike? Now you're just making excuses not to make a bike that looks useful for a normal human being. Even while it's not made for humans...I still question how the bike sets itself upright when not moving. Where are the rollers for that? Also, the front forks appear unable to turn the bike. And if there is not a rider…
I am modeling in Blender to use the meshes in UE5. The walls and cliffs that bound the scene should be made with a plane with displacement (high poly baked into low poly) or should it be a 3d object? I am talking about meshes that we will only see from one face, we will not be able to go around them. A plane would mean…