After the outstanding response we received for our first challenge, Eat3d are proud to announce our second and third challenges. That's right, we are having 2 contests at the same time! Challenge #2 - Create a character head like the one created in the ZBrush 3.5 - A Comprehensive Introduction DVD Challenge #3 - Create a…
Hi guys, Recently I decided to start modeling and texturing myself. Im not a professional at least not for now. I decide to start with the Quake 2 super shotgun and here you can see the low poly model with normal maps: High poly model: In a hurry to try it in game I just give it some paint over the diffuse map to see how…
Terragen 2 gallery is up, it looks like they have some major additions. Vegetation looks nice. http://www.planetside.co.uk/gallery/f/tg2 From what I see I think it will be a Vue-ish program.
UPDATED! 9/9/2012 First of all, congratulations to all my friends back at ArenaNet on Guild Wars 2's success! Now that it's finally released here's some more work I did: The Sylvari were easily the most problematic of all races in Guild Wars 2. Everyone seemed to have their own ideas as to what they should look like. I was…
Hello. I am a Substance Designer Painter user, but today I decided to try your Quixel Suite 2 and unfortunately I encountered some problems, so I'm writing to see if you could help me run the application for testing and take advantage of the 40% discount!!! After installing the Suite I downloaded 2 examples from your…
Hi Polycount, I was wondering if any of you knew where I could find a matcap similar to the one that was used to display the Darksiders 2 sculpts? Thanks in advance :)