Hello. I'm new around here and decided to create this post to encourage myself to keep practicing everyday. Hope to get along with you all :) Here is some pieces from last year: More to come :D
This will be my first zbrush project if I complete it. The goal of this is to practice a stylized character using zmodeler and the basic tools in zbrush. I plan to retopo, pose and render in blender. As of now this is what I have done.
I'm having a bit of a problem that up until now I've managed to get ignore. When unwrapping a beveled cylinder what's common practice? Here's what i'm unwrapping and the issue i'm having is with the chamfered bits.
Hey! This is awkward... but I'm new at things like actively being in a forum and stuff and also to sculpting, been practicing zbrush for a couple months and I sure could use some feedback in knowing what the heck am I doing. https://www.artstation.com/artwork/4XOg5k
Is it possible? Looking at the specs, sure. Is it practical? No, not really. For textures you would be much better off getting a nice DSLR or a bridge camera of some kind.
I wouldn't be surprised if this was more of a practice-run-attempt at getting a game to a market. BlackCocks have been working on the mothhead project for quite sometime now.
https://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice Welcome to 2013, and prepare to have your mind blown.
I think I heard something about that. It's a while ago but there waas this blog post about ealouse or something about questionable practices in the mythic studio.