I have Photoshop CS4 and I see the practicality of it but are there any other tools or tool sets that make texturing models in Maya or 3ds Max simpler? possible add ons?
This is a freelance job listing for a texture artist to work with Acid Nerve (a small indie developer known for our last game, Titan Souls), creating hand-painted textures for our upcoming 3D action/adventure game. We are looking in particular for a stylised, very painterly aesthetic. We will be able to share more with…
Heya, I am wondering about the advanced (modulated?) texture blend method and its application to terrain mesh inside of UDK. Typically the material is setup to act with Vertex Color and, if I remember correctly, Terrain mesh doesn't use Vert Color. Is there a method to setup the blend method seen here, to work on terrain?…
I'm using 4096 textures on an object. I've only had a normal map on there until this morning when my AO finished baking. I can put the AO in the diffuse, but once I check "high quality rendering" to see my normals, my whole computer grinds to a halt. Any ideas?? Maya 2009 64 bit.
This one was created using the clouds in photoshop along with sponge and some tweaking of the contrasts option and a few grunge brushs, a few added scratchs too. I followed this tutourial for the first texture http://www.biorust.com/tutorials/detail/53/en/ this one was created using noise and motion blur. If they are to…
Im having a weird problem with zbrush, I save out a 16 bit displacement map in PS and when I try to open it in zbrush it looks like this the coloured one is as a texture, and the other one is as an alpha Anyone know how to fix this? I already turned max preload file size to the max, and im using 4r2.
Quick thing, the varnished wood material's texture has a number on it, looks like a 790 and that can be a bit weird if it's being used on a medieval asset or any other in which the number doesn't really make sense. And it's a bit of a pain to have to remove it each time, so if you guys could remove it for the next version…
Who knows how to display a 2048x2048 texture in the Maya real time GL viewport without it getting all blurry and shit. Turning on high quality rendering fixes the problem but then I get mipmapping. Any takers to this problem, try it for your self, load up a 2048x2048 in Maya 6.0.1 and see how it looks in real time.
Noob question of the day incoming: Just made a texture for a model and it's rendering ok when im rendering it with maya software but when i switch over to mental ray it renders completly black. Im using maya 2012. Anyone out there knows whats going on? Rendering with maya software: Rendering with mental ray: Hypershade…
Hi guys, I created a mesh a terrain mesh in maya for use in Unity game engine and i have a couple of questions and would really appreciate some help in what approach to take. I use Maya, Mudbox and Zbrush. I know I can import a mesh to unity and use the mesh to terrain plugin. But I'd really prefer not to do it that way. I…