This is part of a sofa I am working on; the cushions exported just fine, but for some reason this portion is just refusing to finish exporting: http://i.imgur.com/VXkUUur.png[1] It has been stuck like this for 2 hours. I would think my PC would be able to handle it, but in case I'm wrong, here are the specs: Intel QuadCore…
have been working on my female firefighter model(see game design section) finished the character now working on accessories.The model is lo poly and i used zbrsuh to create the normal map I imported accessories into zbrush and used the smartdiv plugin which minimises the deformation,but as screenshots below show they still…
If you use models ripped from games in your reel you create an expectation that you worked on that game, which can cause some confusion when that game doesn't appear on your resume. Generally most people don't care what models you use as long as the animation is solid. Good presentation and variety help but they aren't…
Two Things, First, Xnormal has a check box that can make rays not infinite. If you uncheck "closest hit if ray fails" then this problem will go away provided your ray distance is small enough. Second, I wouldn't bake this like you are anyways. I would do this on a flat card and then just apply the resulting texture the…
Right then, here's something I was wondering about recently. It's not really an issue I need a desperate fix on, just something that'd be interesting to learn, and to see how other people go about it. I was reading the ZBrush interview with Ken Scott, and this particular image was what jumped out at me:…
Hello there, I'm trying to work with maya and Zbrush in a set for timbersaw, but i'm new in this area and I only learned basic modeling and texturing until now. I made the basic model with this knowledge and I seek some hints or tutorials from the basics in animation and Zbrush. I tried searching the wiki site and cgtuts +…
Hello, We're a mobile developer looking for art content help on an upcoming RTS game. We are looking for someone that has skill in some or preferably all of the following areas -low poly character modeling (200-500 tris) -hand painted character texturing -low poly building and environment props modeling (100-1000ish tris)…
Hello Everyone, I am working on a simple project. At least it would seem simple, but right now I am having trouble with it. I am trying to sculpt a Jaguars paw that is part of a bigger project (the whole cat). I plan on using the model for animation in a game engine. The issue is, as the model of the paw is; I don't know…
Can you link the patterns or a tutorial on making the final result? If I were you I would load both your model into a scene and Grasettis anatomy start model and compare. If your character is good proportionally vertically then your widths and thickness are off. Or get his ecorche and compare that but understand without…
dumb way: 1.) select all buildings 2.) in the modifier panel add the 'UVW Mapping' modifier, set Mapping type to 'Box' 3.) slap a texture on them done I am working atm. on a random skyline kind of level where I model and texture prefabs that get randomly shuffled together in the engine. That way I don't have to model any…