2ndcity Studios is a Christian Game Studio based in Mt Eden, Auckland. We believe in the power of games to create immersive and effective learning experiences that can bring about positive behaviour, and as such we design and build educational games for children. We have a passion for education and for children to be…
At Quarantine Interactive, we transform your creative visions into reality. As a premier video game development company and art outsourcing studio, we leverage cutting-edge tools to deliver exceptional quality at competitive rates. Our Services Include: * 3D Modeling: From intricate character designs to detailed…
Goeddy: http://www.mariussilaghi.com/products/turbosmooth-pro I allows vertex weights, but I don't see a use for it. The vertex just becomes super pointy and it creates a spike when you move it away. Regarding automated smoothing: It works for TS pro too, it can set a fixed crease level for edges between smoothing groups,…
The scene looks great and the lighting too :) If there's one tiny thing I would change, it would be to add an extra pool of light in the middle of the scene in that same desaturated orange/yellow to create more of a focus point. Great work!! @Mistry10 the paintover you did is totally oversaturated overkill, it's the first…
Maybe it could go on the under-the-radar Polycount Wiki, could do with some more content, promotion and organisation on that. It's kinda bare at the moment, but I think it could be really good if we got a concerted effort to pull it all together. I think it's a great idea - because especially with advancing technology,…
Hi, my name is An-Tim Nguyen and I am currently a 3D Artist at EON Reality (we do virtual reality training applications for big companies, as well as some high-end rendering for corporate presentations... serious games and motion graphics pretty much.) You might remember me from an old moderately successful thread that I…
Hey guys, my name is Kjell Bunjes and I am the HR Manager of the upcoming Command&Conquer 3: Tiberium Wars modification Tiberium Secrets. The team consists of talented individuals striving to get into the games and entertainment industries. We are currently looking for a Deputy Lead Artist, 3D Animators, Texture Artists…
Hey there Polycounters, it’s been a long time since we posted something on here! We decided it was time for a new stylized environment piece! At the beginning of this project one of our artists initially decided to start working on a small diorama scene, with a mission to broaden her skillset and refresh our studio’s…
I've been going through eat3d.com's pillar tutorial DVD and even though it is done in Max, I've been able to follow along in Maya, except for one part. When he makes rebarb, he creates a basic straight peice and then uses something in Max called a spline(?) to make it bend. Not just a linear bend, but control point…
Hi everyone, this is the first time I'm posting here so nice to meet ya. I have a basic understanding of topology/ retopology but I'm having a hard time figuring out where to really get started. I want to create low poly game characters that have a small amount of deformation issues for animation, so I would like to do…