What is the end intention? Is this to be in a game, as a looping ambient animation for a prop asset? Assuming this is the intention, I would suggest pre-baking the animation into bones, and using skinning to animate the meshes. This is highly performant, but not interactive. To do this you could create the initial mesh…
I'd watch some videos of Iaido masters, don't think about what you plan to animate, just observe closely. https://www.youtube.com/watch?v=3WkwFCXfCkQ Pay close attention to how they move their feet when they step, how their torso moves when making a cut, how their right hand contact and grip the sword. The grip is…
My point is that CAD Documentation/Help files and UDN will answer all the basic questions you asked much faster and better, especially in this case. For example, UDK has a limit of 60-70K vertices you can import, and need to break up in Mat-ID's if you want them to work properly ingame. You can do certain stuff, like…
You need to setup a cage to limit the rays. To enable the option it's not enough. To setup a cage you have 3 options: 1. If you use 3dsmax, place a Projection modifier over your Edit Mesh(does not work with Edit polys) lowpoly. Extrude the cage until it covers completely the highpoly model and move some vertices if it's…
Correct, the distance between the vertices isnt equal when you create the circle from a quadded cube. I'm testing it now to see how I can get 24 sides, if the sides are uneven distances I could just draw a circle with 24 sides, align it to my quadded circle and snap the corresponding edge vertices and then apply the relax…
John: Wrong approach, Milkshape doesn't work that way. Adding an edgeloop in MS3d consists of selecting the vertices belonging to one edge, pressing split edge, selecting the next two vertices, repeat. Because it's all tris you have to flip the resulting added edges by selecting the two adjacent triangles and selecting…
Uh... that's not a bug. That's a un-documented feature. Not sure what the problem is that you have. I have also noticed that my vertices are no longer showing. I've tried changing the display size of the vertices, but still don't show up. I'm thinking I must have accidentally hit a hotkey, as the only way I can see them is…
Amazing! Thanks Obscura! Is there a way to align uv islands in the 3ds max uv editor by like 45 or 90 degree increments (relaxing tends to rotate the islands and it's hard to get back to horizontal or vertical orientation)? Or is there a way to align the entire island based on a single row of vertices horizontally or…
1. I have some cylinder and selected bottom vertices with 'Edge' option: .. then when I move vertices up to the top, they move along the edges. Is it possible to move vertices in opposite (down) direction? but along the edges? As if the edges (and whole cylinder) where longer? 2. I want to select edges in this cylinder -…
Make sure there aren't any other vertices anywhere on the polygon (more than 8 on the whole mesh) and remove them if they are. It could be a topology problem, you could also select all vertices and weld with a low threshold to see if the polygon dissappears. In general, you can't weld two vertices in max that don't have an…