HI everyone! I'm making this thread to put the work I've been currently doing and also some new work I plan to do for the future. Rightyo, first here is a playable Unity Game I worked on for my final year Games Art Course. I plan to do more to it however I might do some other work along side this. My main aims were to keep…
Fox Cub Games is looking to hire a Senior VFX Artist with amazing creative ability in the VFX field. As a Senior VFX Artist at Fox Cub you will work closely with the Art Director, design team, and programming team to lead the production and implementation of top quality VFX for our existing games and future projects. As a…
Hey everyone! I've started my first big personal project in quite a while in hopes of giving the old 'folio a boost. I'll be creating a small environment in Unity consisting of interior and outdoor spaces. It's actually the spiritual successor of my unfinished Showdown entry, Sci-Fi Giant's Causeway, that some of you may…
We're a team of AAA
veterans working on innovative stylized sports mobile games using Unity
2018/2019. We are searching for
an experienced and technically savvy environment or generalist 3D artist to
work remotely with us under 4-6 months contract (could be full time or part
time; can lead to another contract after this…
3D Modeller for Unity Games Gamar Ltd-Farringdon **** Please No Recruitment Agencies ***** Gamar is the world's first 3D augmented reality platform which allows anyone to create their own games that interact with the world around us. Our clients include top brands like Madame Tussauds, London Sealife andThe British Museum.…
For those of you who use the Unity Game Engine please check these awesome news: http://blogs.unity3d.com/2011/06/16/unity-roadmap-2011/ So many incredible updates coming it makes my head spin! :) Thomas
We are no longer accepting applications for this job. Thanks for the overwhelming interest in joining our team! ________________ We’re an experienced team who are having a lot of fun working on a fully-funded indie game. One of the big perks of the job is that we’re trying to create the game with no crunch time on a team…
Hi there, This is more of a Unity problem but I will need to work with this in Maya to solve it. Basically I have a rigged character with a hat, belt pouches, and a gun guided by various parent constraints. I also have an animation where the character draws his gun from his holster and aims, which is done with keyed parent…