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Jane Webb Unity Game plus new work

Gao
HI everyone! I'm making this thread to put the work I've been currently doing and also some new work I plan to do for the future.

Rightyo, first here is a playable Unity Game I worked on for my final year Games Art Course. I plan to do more to it however I might do some other work along side this.

My main aims were to keep it fairly low poly with a kind of card board cut out style, having 2d planes and using Parallax.

Here is what it looks like now:

banner-1_zps1744335b.jpg


However it went through many changes so I thought I'd post a few progress shots as well.

The game first started off in UDK, however I quickly realised this wasn't working out:

1Small_zps4c32a88a.jpg

I went back to the drawing board and came up with these two concepts:

333Small_zpsc59c48d3.jpg

222_zpsba0aeaf5.jpg

And after some good advice decided to move the project to Unity. Here is my first attempt in Unity:

title_zpsd866695e.jpg

Again I felt that it wasn't really working, it was far too convoluted and messy. So I really took some time to look into the colours, foreground midground and background, and really pull it back, simplify it.

Here is the end result:



Forest_zps8b0be106.jpg

Graveyard_zps153529cb.jpg

Cave_Entrance_zps1df284c2.jpg


Here is a link to the playable game, it may prompt you to download Unity Web Player if you do not already have it:

http://db.tt/4nbifR7s

game_controls2Small_zps5feef09c.jpg

Main problems at the moment: the camera still moves forward and backwards even if the character doesn't, revealing parts of the level which aren't meant to be seen. Also the character continuously walks and I need to fix it so he walks only when "d" or "a" is pressed.

I created everything however my character was modeled and animated for me by my friend Jay Alexander.
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