Hi! I'm a rigging technical artist based out of the US looking to join your next project! I have experience in building rigs for both Unity and Unreal game engines. Be it characters or creatures, my experience in working on cross-functional teams allows me to bridge the gap between art and programming. I have worked on a…
Thanks! Here's the second half of me retopping some parts. (I appreciate its probably boring to watch but just wanted to show my progress and how I did it :) https://youtu.be/RxpG4x-qUMk Retop compete :D Next was to Unwrap. Currently going for a single 2k texture but might downres to 1k First test Bake came out OK! a few…
What we don't know won't hurt us right? You can argue all you want pro or con for vaccines, but at the end of the day we're all just relying on information that someone else tells us. the majority of us and everyone else out there aren't biochemists. We don't really know what goes on behind closed doors (clinical trials…
I don't like to animate without a story or character, and I can't do it without something written, so I figured I'd do my whole creative process when creating a character (or in this case a set of animations) in this thread just for the fun of it. I haven't decided on a rig yet, or even a name for this hypothetical…
So I started this project a few months ago in order to fully follow a AAA character production from scratch. My computer not being that powerful, I sort of started off at a PS4-like objective in quality, with options to upscale it with a subdivision later to match today’s standards. For now, I have done the sculpt, the…
All the wii sports titles are great. Twilight Princes for sure. Punchout is awesom. Band Hero is a blast. THere are some fun games to get off wii ware, like Lost winds and Lost winds 2 As mentioned the Metroid bundle. hmmm what else, I suppose the Mario Titles are good too. Not really a fan of the new one it's a bit…
Working on a more complex project, to try to improve my skills in models with complex mechanisms and to evolve my rig. The goal is to create a combat tractor for all terrains. Rig and animate it as best I can.
Hello everyone! This is my first post on polycount. I'm part-way through a personal project, to create one of my favourite Magic: The Gathering characters in 3D. That character is Elesh Norn, Grand Cenobite. I've been posting some work in progress images in the Ten Thousand Hours Facebook group, who have been lovely and…
Here are couple of shots of a model that I made recently for the company that I am currently working. It's a dear model to me, the mighty Mig 29, a beautiful aircraft that I love! The model is fully rigged and ready for animation: For this model I used a different pipeline that I normally use, I started the model in Zbrush…
Let that be the first post of hopefully, my large sketchbook I think I will be posting things like random drawings or things that I've made but didn't plan on developing further, incomplete models or stuff made in the past that I'm not so proud to show in my portfolio. Bigger and new projects, like complete models, I would…