The Houdini Engine for UE4 public beta is now available for download [Build 14.0.291 or higher]. This plug-in provides game studios with the power of Houdinis procedural technology working inside the Unreal Editor. During the public beta, the Houdini Engine will run for free inside UE4 and you can use the free Houdini…
Hi, We are looking for a (3dsmax or Maya) UE4 Car modeller able to optimize hi-res cars to real-time. Required: - proficient in 3dsmax and able to optimize for real-time (low poly/normal maps). - proficient in UE4 especially in shaders/texturing (substance painter/designer is a plus). - able to communicate in English or…
Hi, I've set up a fence on a grid in Modo, but in UE4 the pivot doesn't rotate exactly from the edge of the board like I have it set up in my Modo file. I'm using FBX import settings from this thread on the foundry, with -90 under roll and yaw import settings, however I'm using the modo FBX 2013 file without running it…
Hey polycounters! I am glad to finaly post this project here! This is a two piece personal project. In this post is the low poly (around 30k tri) game version of this charming fellow running around in UE4! Soon I am hoping to present the 3D printed version! The goal here was to learn both UE4 oriented pipeline (materials,…
Its been a looong time since I published any personal work. I decided to create an UE4 scene inspired by Blade Runner 2049. This is the first asset. A trampled snow material test made with Quixel and Substance. I will keep posting asset for the project here with breakdowns as I go. Here's to getting started! The goal was…
Good day lads, We are making our first game in UE4 and I have to say that I'm a game artist who has never used UE4 for mobile before, any recommendations where to start? I was surfing the web and to be honest I haven't found anything interesting, therefore, Im really concerned about the lighting and technical stuffs that…
Hi, my name is Dominik Sójka and I am Art Director at Illusion Ray Studio. I want to share some of our stuff on UE4. We create interactive VR movies. Our first experiments was made in UDK with DK1. Now we have 4 VR movies and one 3D which was rendered in stereoscopy in UE4. They are especially made for 3D cinemas. Here are…
Hi, We are looking for a 3dsmax/UE4 Car modeller able to optimize hi-res cars to real-time. Required: - proficient in 3dsmax and able to optimize for real-time (low poly/normal maps). - proficient in UE4 especially in shaders/texturing (substance painter/designer is a plus). - able to communicate in English or French - can…
I've been rebuilding my portfolio map in UE4 with the help of SD and moving along pretty smoothly. Emissive maps I have, are turning out blurry. If it was just a light, it wouldn't bother me as much but they are a touchscreen and there are details that cannot be seen. It's a blurry orange color. I also posted in UE4 Answer…
This is easily one of most hard prop to bring it for UE4, jesus... it was difficult to bring this prop to the EU4, but in the end everything worked out I had to split the mesh into 5 parts, in fact it was 6. But there is an entire part that I did not decide to use. The part of the interlaced basket was the most complicated…