Good day lads,
We are making our first game in UE4 and I have to say that I'm a game artist who has never used UE4 for mobile before, any recommendations where to start? I was surfing the web and to be honest I haven't found anything interesting, therefore, Im really concerned about the lighting and technical stuffs that I'm going to face.
Any minor help would be a blast
)
Thank you!
Replies
The type of game you're developing will largely dictate how you approach many aspects. I will definitely echo their points about using transparent materials. Try to use opaque materials as much as possible even if it means using more geometry. Fill rate is a limiting factore on a lot of mobile devices because of the high resolution displays relative to rendering power.