Hey guys, so I've been trying to paint directly onto my mesh, but it doesn't seem like layer styles like linear dodge affect paint layers? I'm currently trying to paint highlights real-time, but they're showing up like what it would look like if the layer was "normal". Any suggestions? :0
Hi everyone. I'm trying to use a opacity alpha (black and white) plugged into a MatLayerBlend_OverrideOpacityMask for a layered material. When I use the mask in a standard material, it works; however, it doesn't seem to work in the layered material. This question has been posted before but it was never resolved.…
Are you sure? I have pretty limited experience with Substance Painter so perhaps I missed something but what I saw were layers just simply adding its depth over what were beneath , no proper z combine, no resulting mask for color /spec. No non destructive "smart" style layers either. I mean a layer of bumpy ground for…
Is it possible to change Mud's layer handling so it acts as though I'm adjusting the fill of a layer instead of the opacity? Using color dodge layers on black surfaces gives a plastic effect instead of a metallic look. It'd help my workflow substantially by not needing to switch into Photoshop to see the results of my edge…
Know what I'm taking about? It goes like this: 1. Work on layer 200. 2. Move to layer 1 to work. 3. Make a mistake and 'Undo'. 4. Try again 5. Realize you're working on layer 200. /facepalm 6. 'Undo' 7. Go to step 2. I find this mildly annoying. Is there a way to disable this Photoshop "feature"? thx, -kp
-edit- Uh, I'll take my crow deep fried please. Disregard this thread.. the Layer Propagator was popping up underneath my open documents (I run them windowed/floating instead of docked as tabs) instead of on top of them which only gave the appearance of Suite becoming unresponsive.. /edit Maybe I'm just not understanding…
Its possible that a layer's record mode just isn't supposed to be toggled on and off 50 times. If you have heavy tweaks to make to an existing layer or are using blendshapes, it might be better to make them on a new layer and then merge down into the original layer? (Or does that produce artifacts too?)
I'm trying to write a Mel script to set all Display layers with "LPL in it's name to visible. Display layers seems to have very bad documentation and I cant find anything. I've got many many layers and switching each one on one by muda-nuckin one is getting bothersome. Any help is much appreciated. :) Till then I shall be…
Hey does anyone have any cool tricks or tips for creating certain types of effects using layer styles in photoshop. One thing I always do for rust is: * Set up a layer with a stroke effect on it and set the stroke color to your rusty red (make sure your position is "Outside"). * Then change your layers blending mode to…
I am trying to set up a scene with a dual texture layer, as the character moves over the first layer anywhere he/she has touched becomes transparent showing the layer underneath. So foot steps for example, wherever they step, you'd see a foot print. Or a snowmobile, wherever the snowmobile went the tracks would show. Can…