What needs to be created? I need a creative and imaginative sci-fi environment artist to help build the main starting base for the player. More specific Lets focus on a simple modular hallway corridor. Characteristics and properties of this corridor could be either shiny or used, damaged or new, what's important is that it…
Dear polycounters I'm looking for (on behalf of the "Vertical Ventures Company" in Switzerland) a freelancer who is able to make a castle model based on historical model. The castle can be seen only in an exterior view, so a design of the interiors is not necessary.The castle contains no animated elements.For the rendering…
So it's been quite a while since I've pimped anything, but I have a few things I'd like to share. A majority of this pimpage deals with having my work published in 3D Artist Magazine, which was very exciting. Over the past 8'ish months I've gotten work into a few issues of their magazines. I'll start from old to new. Right…
My question is twofold, and regarding item flavor text and dota lore. 1: has anybody seen a noticeable difference in ratings/comments on items with lore related flavor text vs. more technical/matter of fact descriptions? (or none at all) - specifically something that tells a story about the item vs. one that just states…
Hi all! I'm developing a game on unity with a team (at least trying ^^ ) and i modelled and rigged a tank and his traks in Maya. I rigged all the trak parts with bones and using an IK Spline Handle attached to a motion path to costrain it.It works, i can make the track moves animating the U value of the motion path. The…
Hello everyone! Please take a look at our latest script - Procedural Book Generator Blueprint [ame] http://www.youtube.com/watch?v=fZAumr9sdaA[/ame] This blueprint will populate any amount of book in one row. Features The following properties for each individual book in a row can be randomly changed in certain range by…
Overview: Feel driven to succeed? We're working to produce a next generation game that mixes genres as well as audiences, and we need a few good level designers to lend a hand. Are you one of them? Description: Our Orange County studio is looking for experienced game/level designers to join our team to craft our…
Hey people A lot of the time I encounter questions about the whole "medium-poly with weighted normals and UV2 magic" workflow, so I figured I'd experiment with a Clear Coat UE4 material and document it while I test stuff. ArtStation I ended up making a Master Material that contains some tiling wood textures from a previous…
Hullo Polycount. Been gone a bit, but now I need you again. So I'm working on a blockout for a level for one of my classes. The level is a very large underground cavern containing a city. The level won't be used for play itself, but rather to help people with scale and to take screenshots of to use for paintovers as the…
I've been wanting to get a simple custom avatar made for VRChat and other avatar enabled games. The design is pretty straight forward: A Lucario with a red scarf (like that of Captain Falcon's, but longer to about his waist and draped over his back instead of the front.) It does not need to be extremely high quality, but…