I'm creating an animation in blender and in my scene I want braziers that light up in sequence, I followed this tutorial on YouTube to create the fire but I have a problem. Since the flame must start after 200 frames I changed this parameter, the problem is that all the time the flame is not lit in its place there is a…
I remade the renders for this piece, updated the description and created a turntable. I think it's better all around. Tris are 18,260. =) Artstation with turntable: https://www.artstation.com/artwork/nJOE41 (safe link - Scott)
I'm sure this is something simple, but not sure... I have a spherical shape that I deleted a few faces out of. I need to sharpen the corner from the faces I removed but everything I try ends up with a triangle or a 5 sided poly. Pictures help. I want to keep that loop along the edge to crease it, but not create a triangle…
Dont know If this has been posted [sorry if it has i tried searching :) ] Anyway, saw this in Gamasutra and absolutely loved it. Gamasutra Article - Filip Coulianos "We have always asked ourselves what great stories are made of; as a consequence, many refined methods for analyzing and creating good stories in traditional…
Yeah, this is a scam going out. Got this email from 'segaremotejobs@gmail.com'. You don't need to pay too much attention to be able to figure out how dumb it sounds. $70 per hour, part time, proficient with pencil and paper. The whole thing was just ridiculous. I feel people new in the industry are easy targets, because…
Hello, I've been having a problem for a while now that I've mostly just ignored or worked around, but I figure it's time to save time by finding an actual solution. My workflow for creating high-poly assets is to create boolean primitives in Maya, then import them to ZBrush so I can use its Live Boolean function. Once it's…
Hello Polycount, I'm trying to improve my prop creation skills with a view to eventually creating some half decent portfolio pieces. I've got to say I'm a little confused as to what the current workflow is for creating high poly assets (hard surface). I originally learned the SubD workflow (manually positioning edge…
You definitely need to look at reference images. Reference doesn't necessarily mean carbon copy, but it's the best way to learn and set about achieving something realistic. It's a good start but I'd say the textures definitely need a bit of TLC. At the moment, the materials appear so different that it's hard to process the…
These are the concepts that I am basing my model off of. I was going to mix and match between these two images that I drew up. The quality of the images are not that great mainly because they were not scanned but rather just a picture was taken out of my sketchbook and adjusted quickly in PS. But the basic form can be seen…