Hello! I am currently studying game graphics at The Game Assembly, and are in the middle of our portfolio course. During the course, we need to do three different portfolio pieces, and I have been working on my first one for 4 weeks. I feel like I have been stuck for the last 2 days and don't know how to progress with this…
posted a photo below, but all my work from yesterday just... isn't registering? I'm on the same material I was yesterday and I haven't made any changes. Saved my stuff (multiple times), went to bed, and now it seems like it's missing. the error says "No output node defined" but I thought my final base material node at the…
Hi. Recently, plasticity has been making a splash on the 3D modeling market. High Poly modeling has never been so easy and enjoyable despite some limitations of the software itself. However, the problem is getting Low Poly from a model imported from Plasticity. Isn't a subdiv-based workflow faster than retopo with…
Hello! I'm Marjorie I have been working as a concept artist in the video game industry for 5 years, and I have also had the opportunity to work on board games and various other projects. I am currently seeking new professional opportunities. I would be delighted to connect with you to discuss potential collaborations or…
Hi there! Beginner level artist here. I'm looking for some feedback on how to improve a level art project I've been working on. Any feedback about my lighting/composition would be most welcome! NOTE: I did not make any of the assets, I'm just trying to arrange them in a way that will tell a story.
That sort of looks like the polycount logo in her heel platform. Great work! I do see a problem with her eyelsahses though, in the Marmoset viewer and maybe consider adding a tear duct (as topology)
Hey guys, I feel it's time to get some feedback on a piece I went back and readjusted. Any feedback is welcome, thanks in advance! Some real-life references:
Greetings! I've wanted to test out Live Link between Maya and Unreal Engine for a long time now, but my project has been running UE5.2. Live Link has finally been released for that version of the engine (it was in October last year... I've had other projects), so I gave it a go. Maya Live Link is not appearing in the Live…
Designed this character to be an executioner in a tabletop game project I'm working on. Her role would be to dash in at the right moment and take out the enemy's mechs with her harpoon battering ram thingy majig. I feel like i'm going in circles however, would love any input or advice you might have to help me bring this…