Hello everyone! This is my recent artwork, an original realtime design created during Igor Catto’s course of realtime characters at the ICS school. It was an incredible experience being able to learn with Igor and having his guidance throughout the entire process. I was responsible for all aspects of the character…
Hello! I’m Joshua Shifflet, a 3D Artist specializing in realistic prop creation and texturing. Folio Link: https://www.artstation.com/joshuashiflet I’m experienced in multiple disciplines beyond that as well, ensuring an approach that takes multiple levels of production into account for everything I make, from level design…
We are looking for a 3D Artist that can help us create stylized models for our project in Unity. The main task would be to create different variety models of stylized, viking-theme inspired, structures, of different shapes and sizes. All the examples for every needed structures will be provided upfront. Keeping the poly…
InstaMAT https://docs.instamat.io/en/Products/InstaMAT_Studio Elemental tools for the design and automation of 3D materials, texturing and asset pipelines. Looks like a good tool, it looks like an AI substance painter/designer and photogrammetry clean up tool all rolled into
one handy package.…
Hi, I am looking for someone to build a low poly environment for a mobile 3D unity game, many prefabs and models will be provided. -setup lighting and visual effects to look like the Aquavias game: https://play.google.com/store/apps/details?id=ua.krou.aqueducts -the game has 4 maps, 150$ each If you are interested send me…
just an update to keep myself moving. I think i over-rendered the cloth with too many little wrinkles, going to move back towards bigger establishing folds so there is more definition and style. I think she needs a necklace, like a long cord with a pendant, and some asymmetrical socks like I sketched previously to break it…
I'm modelling a switch and I need to model the part where the 4 buttons are going to be. Basically, 4 equal sized equally spaced round 'divots'. However I have no idea how to rearrange/cut the topology where these buttons are going to be. how should I proceed?
I'm developing a 2d indie game and i need some simple 3d renders for promotional material. The character designs are simplistic and can probably be captured in basic shapes. If possible the style I'm aiming for is early 90s game renders. Message for more information, thank you!