Update 21-02-2016 Hello again, I uploaded new videos with some improvements in asset support, rendering pipeline and user interface, seems hard to start with other things like the brush system :( before finishing other important features. I also added support for FBX, multi shape/material-id meshes (WIP) and mikktspace…
Welcome to our Dota 2 Monthly Community Competition #17 This month we are going to get back to SINGLE ITEMS! Items based on the heroes like Huds, Couriers or Wards will also be accepted, but they will not compete for the trophy to keep the competition even for everyone The theme this month on the DEMON race Heroes list:…
Hopefully I can deepen your understanding a bit. For the most part you are close to the truth. The items you're 100% correct on I've omitted from the quote. Regarding realtime lighting and shadows: Realtime shadows do require running vertex processing and draw calls for all of the meshes that the light affects. The way…
Ahoy! We are a group of hobbyists who have been modding for over a decade. A while back we decided to make our own game and have made some progress. We have land and sea, ships and buildings, and props. But we don't have any people running around. So, if you are tired of making another space suit or another WWII uniform…
I agree nothing is going to give you better results than doing it all by hand but what a task that is. I do a few metric tons of lip sync every year. Pretty much the same situation it sounds like. The two apps you're looking at, don't. They are both horrible. At work we looked into them both extensively and came to the…
@Lamont this is awesome to see, I know you've done a lot of work but I didn't realize how much you had to gut the place! Is that oak ply for the floor in the smoking room? @poopinmymouth the secret is hot glue. So when I take the first pass, I shim the board to get it roughly level and make sure it doesn't wobble at all…
Thank you everyone for your feedback so far! @Chademond = I always though of it more as a split-pea soup kinda green. But I guess split-pea soup kinda looks like puke. I'd like to stay away from monochromatic colours as I find they lack personality. That, and I notice many 3D artists use a white/gray/black as a base colour…
Hi everyone! First off: Thanks for taking the time to read this. I have the following problem: I've created a tree model, which has a trunk that consists of two parts. The bottom part is a retopologized version of a 3D Scan, while the upper section uses a tileable texture that was created from the scanned texture. (Click…
Hello! Over the past 2 months, I've been working on a Red Dead inspired interior saloon environment. Although I've marked this as WIP, this environment is almost finished and I've been polishing it for a while now. Just posted it here to see if I can get any feedback before posting to Artstation! My references were mainly…
Hi there, This is my first post here on the site, so apologies if this is not the most appropriate place for the matter. Basically, I'm trying to bake high-poly details onto a low-poly mesh through Substance Painter and I keep getting some strange artifacts I would love to get rid of. Here are some images of them: And…