Well ... to some extent you've pretty much answered your own question already : you get the output from Wrap, then attach it to whatever body you need it to be attached to (either by actually welding verts, or by just manipulating normals at the edges to make things visually seamless). Wrap3 doesn't "autoretopo" anything…
Hi there, My name is Daniël and I am a game art/design generalist. The downside of being a generalist is that you sometimes do not have the time available to keep all your skills up to speed. I am looking to improve my animation skills, preferably character animations skills, this includes rigging and skinning. Are there…
Hello, I'm a 3D Artist specializing in Hard Surface Design and Modeling, with experience creating environments and models for games, architecture, and industrial projects. I'm currently open to new opportunities and collaborations. You can view my portfolio here: https://maxo.artstation.com/ Feel free to reach out via…
Hello, I'm a 3D artist and my focus is, among others, on hard surface modeling. I've experience in rigging and animation as well. Most of my career is dedicated to the game industry and all of the models are optimized for most of the game engines. I am also able to provide PBR textures. I'm available for only part-time…
Kind of depends on your skill level, but +1 for the Weekly Hard Surface thread. Will certainly test you in the beginning, but there's a lot of examples of people solving common problems, posting their wire frames, and other useful bits of info that will definitely help out. If you're completely new to modeling it might be…
I wanted to start getting into modding Risk of Rain 2 and recently got into the series Chainsaw Man. I'm not at all experienced with making 3D models and wanted to commission someone to make a model of Denji from Chainsaw Man in the same style as Risk of Rain 2's survivors. If and when I do release the mod publicly, I will…
Hi there! I'm not new to 3d modelling, but I am very inexperienced with it as a result of doing a bit of it here and there once in a while for a couple of years. But! I'm just now beginning to take it a little more seriously. I've been attempting to remake an older vehicle model from a game called "Battlezone" that came…
Inspired by my need for gainful employment, I decided to have a crack at this hard surface modelling the kids are all talking about. I nabbed a neat robot guy concept from the interwebs (one by Izmojuki, I believe, who also concepted Josh Stubbles recent boxy robot model). And knocked together a quick block out. The high…
Need fast turnaround, immediate pay on delivery (can accommodate paypal, check, money order, etc.). Three models required based on Steel Battalion mech art as game assets. Requirements for each model: 3-4k max poly budget single mesh with UVs laid out single texture file 3ds max or maya -! resource found !- thanks!