Hi there! I'm not new to 3d modelling, but I am very inexperienced with it as a result of doing a bit of it here and there once in a while for a couple of years. But! I'm just now beginning to take it a little more seriously. I've been attempting to remake an older vehicle model from a game called "Battlezone" that came out in the 90's for a couple of weeks. It's a very early RTS styled game, with this vehicle being the thing that collects the materials you need to build units and buildings.
Here's what it originally looks like:
And here's what I've got so far (Critiques are most welcome!):
Now here's where I'm stuck. My vehicle is severely under-detailed. I feel like according to today's standards, there should be a whole lot more "stuff" going on with this guy, but I have no idea how to jump into it. I have a few ideas of what fits; for example, adding a ladder to wherever so that the hull is more accessible, but I'm not sure how to make that read. Right now I'm feeling like I should just scrap the whole model and start over. Overall, I'm really confused. Are there any resources out there that could help me out with a project like this? I'm aiming to make this a game-ready asset in UE4.
Please critique the butt out of this. I've been steadily losing motivation to complete this thing, and could really use a kickstart in the right direction. Thanks in advance, and thanks for reading my post! Although it's my first, I'm hoping to be a lot more active around here in the future.
Edit #1: Fixed image links
Replies
I've been wanting to do 3d professionally for about two years now, and from then until now, I haven't done nearly enough to reach that goal. I've done a few ZBrush sculpts. Most of them were parts of the human body (About fourty or so), one of a cartoon mob in a game I used to play, one remastering a strider from half life 2, and finally one that was a facial study, where I spent four days making my bust resemble the individual as best i could. In Maya and 3dsMax I've started out on loads of different hard surface models, but I've finished about two or three of them. Most of them are on hold.
Another thing I should note is that I do not have a "Man I wanna work at this place" game or movie studio in mind. I have a passion for games, especially cartoony ones, primarily because I grew up with a couple of cartoon themed ones, and I have loads of fond memories of them. I don't have a huge passion for movies, but I absolutely love the visuals of f.ex Sci-Fi movies and cinematics of games, which is why I'm fairly open minded about which path I should take in the coming years.
You probably got a whole lot more than what you asked for, but I hope this answers your questions!