Hey guys, heres a level we have been working on for a few weeks. Trying to create a creepy, moody environment with some fantasy elements. I've attached two reference images of my main inspiration and the follow images are my WIP. Any advice, question, or critique would be greatly appreciated :) -Tanner Reference Current WIP
I've recently been working on this project. It's not game art. Just a few simple geometries as a base with elements from a kitbash. Texturing was done quickly in order to add some gritty color and reflection variations. A lot of attention was put on the layout and the lighting in order to inspire mystery with a hint of…
You can find more and bigger images on ArtStation:https://www.artstation.com/artwork/qAEwgR I sculpted most of it in ZBrush, just a couple of elements were made in Maya, like the pink latches and the tube sleeving near the top. No manual retopo, just good old highpoly sculpting and polishing in ZBrush. Rendered with…
Sup poly counterz. Thought I would post some of my experiments sketching hard surfaces in Zbrush. First I used Zbrush to find an interesting form instead of 2d sketching. Then the decimated model was cleaned up in Maya. My next step is to 3d sketch the interior to find similar elements that match the outside shell. Crits…
Classical Le Mans Porsche concept. I wanted to create a classical Le Mans Porsche concept which looks as believable as possible. I gathered a lot of references and decided to combine elements from Porsche 917 , 962 and Porsche carrera GT. My inspiration comes from this movie…
Hello :) I am working on a game named Drone Agent (info here : http://www.twitch.tv/xxloudxx & @repstyle_). Right now, i am designing elemental beasts and i would like to get feedback :) . I am looking for feedback about what is not correct like proportions, posture, perspective etc ... and an explanation of why it is not…
Hi guys, I just finished this model and used 3D-Coat for the first time for texturing. It's really a great tool but I'm pretty new to quality texturing. If anyone has some tips for improvement please let me know. I'd love to learn more about this fascinating element of game art :)…
Just realized that PC had a 2D section now...guess I wasn't paying attention...:) So I decided to start this sketchbook of my ongoing work. My concentration for many years was character design, but realized that I was horting myself, so now I am trying to add more BG elements to give them some more plausibility.
If I do a building cut up in different polygon (UV) sections with a architectural element on each (window, door, beam, pilasters) overlayed in the texture map, how do a do the LODs? This method does give a fairly high polycount. Does it demand a new UV and texture on the LODs? With the extra draw calls and texture it does…
Hello dear friends! We decided to adjust the color of the pp-bizon, so that he more than met the requirements for finishing weapons Mil-Spec. Bright colors have been replaced with less crisp and clear. So it was restyled some elements of decoration :) http://steamcommunity.com/sharedfiles/filedetails/?id=684821321 in…