Hello Guys. I've been working on terrain generator plug-in in Maya for some time now. If You have any ideas about what should I add, edit or remove I would be glad o hear more from You :) Youtube demo: https://www.youtube.com/watch?v=gJBgrIkrHL8
Hi all, Just wanted to let you know that a new version of ShaderMap is available. I've worked really hard on this release and hope you will check it out. http://shadermap.com Major new features include: * Floating point map generation * 3D models as source, map baking * Filter stacks * Masks * Improved project grid…
Hi artists, These days i work on futuristic environment scene based on concept art from Fuse game. My main objective is become an Environment artist and get the job in game industry. * GOALS * create portfolio piece * improve modeling skills * improve texturing skills * complete the scene I started with blockout one of the…
Hello fellow polycounters!!! It's been years since I have posted anything on here, but I am looking to get some feedback and constructive criticism on the latest stuff I have been doing outside of work hours. This first image is my start to modeling a generic urban building. This is my first project for a class I am…
Over the last few days I've been trying to create a modular character model of a generic dwarfen fantasy character. I've meant to change pants (including belt), boots, hands/gloves, beards, hair, shoulder pads and shirt/armor in groups. For the sake of texture space the model is mirrored entirely. The plan was to create…
So I've been trying to generate cubemaps inside max using either of the two methods listed on the wiki ( metal Bump9 / Reflect Refract map) but everytime I try to do a pick object and create, nothing gets done. I get a little picking icon on my mouse pointer, but I can't seem to select anything in the scene. I've tried…
So I thought I would finish this off with it's own thread, not 100% happy with it, but happy about finally finishing a competition, I think it's a first actually rendered in Marmoset 2, and textures partly created in Ddo well go vote on your favorites, a lot of good art in this challenge…
Greetings ladies and gentlemen. I am Filip Albert "Whiskered_Gentelman" Grabowski or for short Whiskered. I am recent graduate in the 3D modelling and animation, but I had some commissions done before. Looking to improve my art skills and urgently looking for a employment due, murky home situation. I'm pretty much always…
Hi Guys. I've been working on Procedural Terrain Generation in Maya. Here is the Youtube demo https://www.youtube.com/watch?v=PZQyjntvO_g . If You have any ideas about what should I add, edit or remove I would be glad to hear more from You.
A real time game ready model of Lieutenant Ro Laren from Star Trek the Next Generation with the likeness of Michelle Forbes. I worked on the full character plus Phaser Rifle, Communicator Badge and Pips. Background is an in engine composite in Unreal 4 (made by Aryh with additional work and integration by fan art team)…