Hi all,
Just wanted to let you know that a new version of ShaderMap is available. I've worked really hard on this release and hope you will check it out.
http://shadermap.com
Major new features include:
- Floating point map generation
- 3D models as source, map baking
- Filter stacks
- Masks
- Improved project grid interface
- Real displacement visualization
For a complete list of features and improvements check out the
what's new page.
Download a demo of ShaderMap at
http://shadermap.com/downloads
Cheers everyone,
Neil
Replies
I'm not sure what you mean by tangent space implementation. It uses a cage projection method to determine normals on the source model. There is a control to set the coordinate system of the output normals.
The AO does not currently take into account normal map normals. I'll add an additional AO map that takes both a 3D model and a Normal Map as input. Putting this on the list, thanks. :poly121: