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ShaderMap 3 - Normal Map Generation and More

Hi all,

Just wanted to let you know that a new version of ShaderMap is available. I've worked really hard on this release and hope you will check it out.

http://shadermap.com

Major new features include:
  • Floating point map generation
  • 3D models as source, map baking
  • Filter stacks
  • Masks
  • Improved project grid interface
  • Real displacement visualization
For a complete list of features and improvements check out the what's new page.

shadermap3_real_displacement.jpg

shadermap3_bake_ambient_occlusion.jpg

shadermap3_bake_normals.jpg

shadermap3_filter_stack.jpg


Download a demo of ShaderMap at http://shadermap.com/downloads

Cheers everyone,
Neil

Replies

  • huffer
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    huffer interpolator
    This looks pretty cool, what tangent space implementation does the normal baker use, and does the AO generator from mesh takes a normal map applied to the model into account? :poly121:
  • RSI3D
    huffer wrote: »
    This looks pretty cool, what tangent space implementation does the normal baker use, and does the AO generator from mesh takes a normal map applied to the model into account? :poly121:

    I'm not sure what you mean by tangent space implementation. It uses a cage projection method to determine normals on the source model. There is a control to set the coordinate system of the output normals.

    The AO does not currently take into account normal map normals. I'll add an additional AO map that takes both a 3D model and a Normal Map as input. Putting this on the list, thanks. :poly121:
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